Passive Remedy for Disconnects during events.

Passive Remedy for Disconnects during events.

in Bugs: Game, Forum, Website

Posted by: CyberneticRanger.9170

CyberneticRanger.9170

So was in an overflow for the Marionette. We just got the 5/5 part done, and what happens?? The client inconveniently decided to send me to character select.
Log back in, and sent to the main server – not the overflow I was on.
So everything a character does get erased, and we log back in disgruntled.

So… Why can’t the game track your character’s progress during event, then offer rewards when logging back in?

Also, why not also log the character back into the server/overflow they was in before the client decided to not play nice?

Surely a temporary game-encrypted log can be run during events. Then get the player logged back to their previous overflow, and/or offer any rewards that are due.

tried posting into suggestions but it refuses to allow replies or new posts…

Passive Remedy for Disconnects during events.

in Bugs: Game, Forum, Website

Posted by: Inculpatus cedo.9234

Inculpatus cedo.9234

Suggestions are now welcomed in the relevant sub-forum so the Devs can pursue the appropriate threads to their area of expertise. =)