Personal Story Quest: Retribution

Personal Story Quest: Retribution

in Bugs: Game, Forum, Website

Posted by: Nate.8146

Nate.8146

In the personal story quest retribution, you are trying to retake claw island. At one stage in the quest, you have to wipe the risen from the courtyard before you fight the dragon. I counted about 3 veteran acolytes and 2 or 3 veteran captains that were summoning a horde of risen. My allied NPCs were destroyed very quickly and I had to retreat. Only 1 or 2 friendly NPCs would respawn and enter the courtyard to assist me at a future time. At this point, the veteran acolytes once again spawned in more risen and they just ripped through anybody in the area. The mission became impossible to win and I had to leave.

I didn’t have problems with this mission before, so either something has changed since or there’s an edge case in the gameplay that can make the mission impossible to beat. From my point of view, the acolytes need a much longer cool down on their ability to spawn in new risen, or perhaps remove their ability to spawn in any new risen at all. By the time I’m done taking out 3 spawned risen, another 10 spawned risen are on me and I just can’t do anything about it. The friendly NPCs get wiped out to quickly for me to do the damage I’m trying to do on the veteran acolytes and captains. Another alternative would be to spawn in more friendly NPCs to counter the number of risen spawned.

FYI, I tried to complete this level 59 quest on my level 72 warrior with full darksteel knight’s armour and weaponry. Technically I should have an edge over the risen, but it’s no where near enough to compensate for the sheer number of risen that continuously spawn on me.

Personal Story Quest: Retribution

in Bugs: Game, Forum, Website

Posted by: Nate.8146

Nate.8146

Just wanted to post a status update on this. I didn’t know a similar discussion was going on in the Personal Story forum. Looks like the issue was already known.

In my particular story, under the Vigil I decided to get the char engineers rather than the Norn. They build a large canon near the courtyard (see screenshot) and just before you fight in the courtyard, it’s one of the sieges you have to regain control over so you can’t miss it. It starts off broken at first, but it will be repaired by the downed char once you rez him. Following that, you can use the canon to destroy the risen in the courtyard later. I always thought it was a prop and not an actual weapon I could use.

I’m not sure if the difficulty is suppose to scale on the grounds that such a powerful weapon is used or if even the trebuchet’s should be used. It generally doesn’t feel that way when you’re in the thick of it, so I’m one the fence here. I only tried this route because it was mentioned in the other forum post. Maybe some sort of in-game dialog to remind the gamer that they should either fight in the courtyard or use sieges.

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