Personal Story quest bugged/stuck - The Battle of Fort Trinity
I had this problem and it was due to a friend being in the instance with me. If you are doing it with a friend you can come out and redo it. Took me two more attempts but if i did the camp then stood in the doorway the whole time it worked.
Hope it works for you.
I struggled in vain with this one at level 70. It was much easier at level 75. I think the bug at the battle at the gate may be related to the route you pick back from the Lumber Camp. I had the problem with the quest not progressing after the first batch of mobs when I returned via the obvious shortcut. The alternate problem was way too many mobs and very little help from NPCs. When I came back by the main road, the enemy was already engaged with our guards, but in reasonable numbers. I had time to get the arrow machines working, and when we were overrun, the NPCs fell back to the gate, which gave me a chance to rez them between fights. It’s still a hard fight because of too many enemies, all pulling at once, and most NPCs in the fort ignore the fight when it comes inside. ArenaNet should look at re-balancing this fight to make it a bit easier.
I just attempted this quest and I have to say that it’s utterly ruined any interest I have in completing my personal storyline quest on this character.
In the defense of the lumber camp, only Trahearne and the archivist actually did any fighting. The other NPCs on “my” side just stood there, did nothing, and were cut down by the mobs.
After finally killing the mobs at the lumber camp and rezzing the useless NPCs the 5 of us (myself, Trahearne, the archivist, the crusader and the can’t-remember-the-third) headed back to “defend the gate”. Trouble was, by the time I’d rezzed them and we’d gotten back, the entire defending gate force had been wiped out, leaving just 5 of us to defeat 16 enemy mobs…yes, 16 of them, I counted.
Oh…and not 5 of us…because all 4 of my little “friends” just walked right up into the middle of the pack in front of the gate and stood there doing NOTHING while they were cut down. So I got to solo ALL 16 MOBS, trying to pull them in the smallest groups I could — no possible way to get to my “friends” to rez them (and honestly, why bother if they’re not even going to lift a blade to help me?).
I started this with armor in perfect repair…by the time I finally killed all 16 of those mobs I had every single piece of armor damaged, and 2 of them broken.
Then along came the second wave of mobs…and I just gave up.
Maybe this sort of thing doesn’t happen on the ANet test server? Maybe their companion AI works like a charm for them. But out here in the “real” world it’s completely hit and miss as to whether any companion is actually going to recognize that there’s a battle going on and decide to participate in it.
I honestly wish at this point that they scrap all companions from all quests, rebalance them on the assumption that the player will be soloing them without any help at all (and that includes from necro minions, ranger pets, etc because most of the time they’re bugged too) and then MAYBE this would become a fun thing to do instead of an exercise in pain.
Yes, when the quests work as designed and the NPCs actually help you, everything’s wonderful. But I can count on one hand the number of times that’s actually happened (and I’m in the process of leveling my 3rd L80 char).