Pet Resurrection Issues
I am not 100% certain on this but it seems that when a pet is “named” one is actually naming the slot that the pet is in. For example, I put the wolf in slot one and name it, um, “Wolf”. I then switch the named wolf pet into slot two and it’s back to being a juvenile wolf and whatever I put into slot one takes on the name “Wolf”. “Pet naming” seems to be “slot naming” currently.
Also, the pet AI is buggy— I’ve had multiple issues with trying to get the pet to attack stationary targets (but very much hostile targets, doing ranged damage.)
Its not a bug.
Ranger
Beastmastery Trait: Instinctual Bond – Now grants 5 seconds of quickness to the player’s pet and can only occur once every 50 seconds.
Pets can no longer be revived using the “F” prompt. This is because you can either use F4 to swap pets which will bring that pet back alive or you can wait until you are out of combat at which point you pet will revive automatically. We felt it was doing a disservice to Ranger players to incentivize them to spend a long time reviving their pet when it was a very inefficient thing to do and happened after combat anyway. This will also help clear up “F” to interact functionality.