I believe this is a bug, or otherwise it’s misleading. For ranger pets that deal condition damage, their tool tips use the ranger’s condition damage to calculate the total damage instead of the pet’s (0 condi damage). This causes confusion for players, especially the ones who don’t do the number crunching themselves when constructing builds.
For example, using 944 Condition Damage:
Juvenile Salamander Drake: Fire Breath: “5xBurning(1s): 2,820 Damage”.
5 x [(944*.25)+328] = 2820.
In fact, the actual damage is: 5x[(0*944)+328] = 1,640 Damage. Which is significantly different!
Juvenile Eagle: Lacerating Slash: “2xBleed(15s): 2,694 damage”.
2x [(.05*944) + 42.5] x 15 = 2,694 Damage.
In actuality, it’s 2 × 42.5 × 15 = 1,275 Damage.
The same is true for poison using Juvenile Whiptail Devourer’s Poison Barbs.
I have not tested this with the Expertise Training trait nor have I tried it with boons like regeneration. With the upcoming GM trait Poison Master, I think adjusting the tooltips would be a really useful quality of life improvement.
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