Please fix FLAME BURST already!

Please fix FLAME BURST already!

in Bugs: Game, Forum, Website

Posted by: Hamfast.8719

Hamfast.8719

The Elementalist Staff skill #3 “Flame Burst” (Fire Attunement, of course) has been broken for some time now. It seems to be getting worse all the time. I was standing toe-to-toe with a single lousy Skritt in a Queensdale field, and the game told me I couldn’t use Flame Burst because I didn’t have line-of-sight.

This is happening a LOT anymore. Please fix!

It would be awesome to include this in the upcoming Spring update… wink, wink – nudge, nudge…

Build a man a fire, and he’ll be warm all day.
Set a man on fire, and he’ll be warm the rest of his life.
– Unknown Fire Elementalist

Please fix FLAME BURST already!

in Bugs: Game, Forum, Website

Posted by: Charrbeque.8729

Charrbeque.8729

A similar thing happens with my guardian sword skill #2 ‘Flashing Blade’. Even though the ground appears level with nothing in the way, sometimes it won’t activate and I get an error on screen telling me it couldn’t find a direct path to the target. Sometimes this happens even when I’m right next to the target facing it. I imagine some other skills in the game have the same problem.

There’s something charming about rangers.

Please fix FLAME BURST already!

in Bugs: Game, Forum, Website

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

The Elementalist Staff skill #3 “Flame Burst” (Fire Attunement, of course) has been broken for some time now. It seems to be getting worse all the time. I was standing toe-to-toe with a single lousy Skritt in a Queensdale field, and the game told me I couldn’t use Flame Burst because I didn’t have line-of-sight.

This is happening a LOT anymore. Please fix!

It would be awesome to include this in the upcoming Spring update… wink, wink – nudge, nudge…

This isn’t a problem with Flame Burst per se — it’s an issue with how line of sight is determined generally; it happens with all sorts of skills. And for a variety of reasons, it isn’t easy to resolve.

One of the most helpful things we can do in addressing this is to file an in-game /bug report when it happens (this gives ANet important technical details useful for fine tuning the mechanic). Of course, this is always annoying to do, since of course it mostly happens during combat when it’s not safe or convenient to file a bug report.

John Smith: “you should kill monsters, because killing monsters is awesome.”