Please fix targeting hotkeys

Please fix targeting hotkeys

in Bugs: Game, Forum, Website

Posted by: Teknomancer.4895

Teknomancer.4895

The targeting hotkeys (Nearest Enemy, Next Enemy, Previous Enemy) don’t work as advertised. When in the open world and you hit Tab, Shift-Tab etc to target an enemy, why does the “next/nearest/previous enemy” key instead prioritize the nearest available non-hostile moa, deer, moose or whatever’s in range every single time?

If a given creature’s disposition is set to neutral when it spawns, and it will only aggro if attacked, that is not a valid enemy (or “foe” if you prefer) for those hotkeys to select. Yes it’s technically a potential target, but it is not an enemy/foe unless attacked. The “target enemy” keys should ignore anything that isn’t actually hostile to the player at the time the key is pressed. It shouldn’t assume “hey, that has the potential to become hostile so let’s just treat it as an enemy NOW.”

It’s not like the random whatever is any kind of threat, but it’s both a distraction and an unnecessarily wasted attack. Avoiding the bug by manually selecting a target is a usable workaround but it’s slower, which is why such hotkeys exist in the first place. I suppose I should be glad it doesn’t waste attacks on ambients and resource nodes too, but this is a really annoying bug. Please fix these hotkeys so that they ignore everything except actively hostile enemies.

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