Am I the only one who is having real hard time hearing dialogue? Particularly in the story instance at the start but also in the open world.
I noticed it has to do with your Camera orientation, the way it quiets “ambient” dialogue depending on it seems strangely aggressive on this map. For example, in the starting bit at the airship despite never touching the camera at all I was unable to hear the player dialog on the deck.
They have been doing this kind of adaptive dialog volume depending on Camera since HoT, and I get what they are going for… it is neat when it works the way you’d expect it to. However, when it doesn’t you are missing out on lot of detail (particularly for open world ambient dialogue).