Server: Crystal Desert (so toxic!) | “Make CD DVD Again”
Guilds: [VII] – They let me claim stuff
Specifications:
i7-2600
32GB RAM
Samsung 840 EVO (1TB)
nVidia 980
Win 10
I’m using the 64bit client, and after playing WvW for a few hours (probably closer to 5 or 6), the client reaches roughly 3.5 – 4.5GB of VAS used. At this point, the game starts to ‘hitch’ where there are full pauses in play, warping of characters, etc. The mobs stop loading completely (and if I use Strawberry Ghost, I disappear forever as well!), although I can see their name tag. Waypointing becomes an agonizingly long process (upwards of a minute or so). Skills stop showing their graphical effects, specifically Ancestral Grace just shows my Druid quickly running instead of turning into a wisp. Restarting the client “fixes” it.
Has anyone else seen this over an extended play time?
I think I’ve seen a post or two about it. I think the solution is to restart the game every once in awhile to avoid the buildup.
Good luck.
Agreed, it does ‘solve’ the problem, but it’s a poor workaround for a 64bit client. There seems to be some internal issues with how memory is handled within the client once you do approach 4GB VAS. It’s almost likely there’s little reason to use a 64bit client… (since 32bit processes on x64 receive up to 4GB VAS).
I use the 32-bit client. But, I didn’t have the crashing issue that others had when running out of memory.
I experience graphical and computing issues when playing the game for a longer period of time.
For ex. when I press H, the character loads part by part slowly. First torso, then head, then eyeballs…
Everything is slowed down.
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