Just a few things that I’ve come across in my travels, I searched up these three and nothing came up, so I decided to make a single post about them.
Mesmer portal
There is no identifiable distance or range indicator to let us know how far it reaches… The out of range indicator (the red bar at the bottom of the ability icon) does not appear, and if you step outside of the range of your ability, you have just wasted your entire ability slot cooldown on something uselesss.
I’ve heard that the effective range is about the range of your minimap when it’s fully zoomed in, however i have come across instances when this is not the case as I’ve stepped farther than the edges of the map. As an example: in the first three attached images, you’ll see the edge of the map does not pass the Black Crocus plant in the first image, yet I am able to pass the plant and activate the portal with functionality. However, in the next three images, you will see that I have gone a little farther, and that there is no red bar indicating that I am out of range from my starting portal, as well as nothing in the tooltip to indicate range. yet when I activate it I am unable to step through my portal even though both appear to be activated.
Flame Ram
In WvW I’ve used quite a few rams, however recently they have been acting up…
in the final two screen shots you see two almost identical scenarios: the ram is pulled back as it’s about to strike and the ram is sitting stationary, doing nothing… The reason why this is a problem is because I activated these one right after the other, and you’ll notice that there is a cooldown on BOTH
When activating the Flame Ram, occasionally you are able to activate it too early, still instilling a cooldown but achieving zero attack damage and no ram action. I’ve seen this happen a great many times and we end up doing half the damage that we’re supposed to do to the door because over zealous ram users are button mashing 1 or mass clicking the icon (or both). This, in turn doubles our tower/keep/castle attack time and provides a significant advantage to the defenders if the ram users don’t know what’s happening. Not only that, but I have activated it when the timer was 0.0 and just when it had disappeared and both times it still went into this extra “skill still recharging, but I’ll give you extra cooldown” mode. I’ve had to wait an extra moment just to be sure that the ram works, however this still reduces ram effectiveness as the rams are being used every 5.X seconds instead of 5.0 after their cooldown comes off. It’s still better than 50% effectiveness at 10.0 seconds of cooldown, but this should not happen.