QLR: Dragon's Stand Disconnections

QLR: Dragon's Stand Disconnections

in Bugs: Game, Forum, Website

Posted by: Leo Schrodingers Cat.2497

Leo Schrodingers Cat.2497

This is a quality of life request.

I can’t stress enough how infuriating this is. But every time I try to do dragon’s stand, put a full hour of effort into it, I disconnect just when Mordrema is defeated, or is about to be defeated. My internet crashes completely for some stupid reason at this exact moment, can’t do anything about an act of god.

I reconnect, find myself in a different instance of Dragon’s Stand. Try to rejoin the squad, and you know what happens?!

I’m told you must already be in the world to join it! Multiple entire runs of effort basically amounted to a pat on the back and a “Good job, but you get nothing for your troubles!” The new instance you’re placed in doesn’t even have the waypoints unlocked, or the treasures available if you were part of the fight. And to my current knowledge you don’t get the reward credit if you disconnected within mere seconds of the boss ending.

So could you please have the maps remembers who had entered the map, and give them a few minutes to rejoin? Or at LEAST CREDIT THEM FOR THE 2-3 HRS THEY HAVE kittenING WASTED!

(edited by Leo Schrodingers Cat.2497)

QLR: Dragon's Stand Disconnections

in Bugs: Game, Forum, Website

Posted by: Linken.6345

Linken.6345

are you on the 32 or 64bit client?

if 32 maybe you run out of memory and crash becouse of it.

QLR: Dragon's Stand Disconnections

in Bugs: Game, Forum, Website

Posted by: onevstheworld.2419

onevstheworld.2419

Linken’s right… that’s very similar to what was happening to tons of people at the start of HoT. In fact the 64-bit client was a direct result of those OOM issues.

Another possible option is to turn your graphical setting to lowest and close unnecessary background apps.