A group of friends have investigated Queeensdale on two servers extensively and another one less so. We have done so several times and have discovered the following consistent failures of events and other matters. These failures seem to occur at some time after a server restart. Some regularly occur a short while, minutes or a few hours, after a restart, others take longer. Once they have failed, they remain so until the next server restart. All the events listed below are consistent in their failure. Other events/event chains can lock up and then they also remain so until the next restart.
From a personal communication, it is impossible for the GMs to restart or otherwise any events, a design failure, I think. Similarly, a reset timer in the event structure would seem to be a good idea.
The article is split due to forum restrictions.
Logging on with a new character in Queeensdale
(1) In the cinematographic – the NPCs who are supposed to be wearing a helm appear bald. This error has been present for a month or so and was not present at launch. Can’t quite see the problem in undoing the change that caused this. I understand this is a problem in other areas too.
(2) The event “Drive the rogue bull back home, and fix any mayhem on the way” is, as usual, broken. It breaks in two ways, one with the bull and the girl associated with the event being at opposite ends of the event track but with the girl offering dialogue suggesting she is standing next to the bull. The other method of failure is that they are both standing by the gravestone and periodically the girl disappears, never appearing at the other end of the track, nothing happens then in some variable time she reappears.
(3) The event “Defend Farmhand Nevin as he transports his cocooned friend to safety”. This happens so infrequently as to be almost impossible to ever see.
(4) The event "Kill the river drake broodmother " triggers very rarely outside a few hours after a server reset.
(5) The event "Prove you know a lot about Destiny’s Edge " triggers very rarely outside a few hours after a server reset. Often when it is working, the program thinks the NPCs are at the edge of the cave rather than where they appear to be, in the centre.
(6) The event "Bandits have constructed a roadblock to stop Shaemoor traffic " triggers very rarely outside a few hours after a server reset although it can be variable.
(7) The event “Drive the bandits away from the windmill”, we saw this a few times since launch but just does not seem to happen anymore.
(8) The event “Stop the bandit thief from stealing the pumphouse blueprints” – I have only seen this event work once since launch and then in a broken manner. Despite this, the starter NPC seems to offer it constantly in their dialogue.
(9) The event series:
- Defend Mepi from bandits
- Stop the bandits from poaching Mepi’s moas
- Rescue Mepi’s moa herd from the bandits.
This has stalled. I am aware of the normal frequency of these events from when they are working normally. The series habitually breaks not too long after the server restart although it can be variable.
(10) The event “Defend Barthol on his way to the Old Armory” has broken with Guard Barthol stuck at the end position of the event, showing the start event icon. Interact shows event end dialogue, audible dialogue is event start. Again, the problem is that this NPC will be here and the event blocked until server restart. In fairness, this event does not often fail but, in the past, he has also stuck at the opposite end of the garrison, half way up a ramp.
(11) The event series:
- Capture Heartwood Pass Camp from the Tamini
– Hold Heartwood Pass Camp
This has stalled with the Tamini holding the camp and the event to capture it not happening. Probably stuck until server restart but I am unsure about this. Certainly it has remained stuck for 20+ hours.
(12) The event series:
- Drive back the centaurs before they steal the monastery’s ale
- Return stolen kegs of ale to Abbot Mathias
- Protect the brew shipment
This has stalled – typically stops working within an hour or so of a server restart and remains inactive until server restart.
(13) Chloe’s challenge, a contributing part of the renown heart “Support the citizens of Beetletun” is broken, despite her offering the challenge, the human NPC is stuck as a moa. This will remain until the server restart and typically will stick again soon after.