I’m not exactly sure if this could be considered a bug or not, but hopefully it reaches the appropriate developers.
On the most recent update, leap skills were modified so they ignore movement boost/impairment effects so they always traversed the same exact distance and I find this a great change.
This issue with quickness has been present in the game since it was released years ago, and the problem is that if you have quickness, your leap skills will not reach the proper distance (usually half of what it should because the animation ends much faster) and more often than not, the leap skill will finish while being in the air, and then your character will be in fall animation for half a second or so.
This is pretty obvious with skills such as Mighty blow and Leap of Faith. I was wondering if leap skills could receive the same treatment as with speed up/down boons and conditions while having quickness so it always traveled the same distance and ended properly when you hit the floor.
I suppose a way to fix it would be that the travel speed of these leap skills while on quickness would be also doubled.
I wonder if you would travel twice as far if you had slowness condition on you?
I’ve added a couple screenshots to illustrate what I’m trying to explain using Leap of faith as an example.
Thanks for reading.
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.