“Observe, learn and counter.”
In addition to it’s already mentioned bugs, Healing Spring suffers from yet another (sorry if it has been already mentioned, I didn’t find it mentioned).
[Bug]
Healing Spring trap is placed where the player started the cast animation (cast time), not where the animation (cast time) ended.
This forces the ranger to stop moving for a crucial amount of time everytime he’s supposed to die and wants to heal. This is the only trap that suffers from this bug I’ve been aware of.
To remind the still-existing bug – Healing Spring still doesn’t Trigger if the trap appears when allies inside are at full health and drop on health afterwards. They need to exit and re-enter the circle which is yet another time-consuming activity when your life is on the line.
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