[Ranger][Pics] Two-Handed Training trait bug

[Ranger][Pics] Two-Handed Training trait bug

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Posted by: Blacksarevok.8104

Blacksarevok.8104

“Two-Handed Training” appears to REDUCE the damage of Maul when traited, as opposed to increasing it by the stated 5%.

Without “Two-Handed Training”: 1935 damage

http://i.imgur.com/RYOELD2.jpg

With “Two-Handed Training”: 1857 damage

http://i.imgur.com/zG8U7su.jpg

[Ranger][Pics] Two-Handed Training trait bug

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Posted by: Uhtameit.2413

Uhtameit.2413

Hum, tooltip is one thing and the skill could be quite another. Anet has a long history of inaccurate tooltips.

Try hitting a few golems (at least 10 with and 10 without the trait) in HoTM. Average the values, see if there’s a bug indeed. I’d pick an amulet without crit to get non-crit values.

[Ranger][Pics] Two-Handed Training trait bug

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Posted by: atheria.2837

atheria.2837

Hum, tooltip is one thing and the skill could be quite another. Anet has a long history of inaccurate tooltips.

Try hitting a few golems (at least 10 with and 10 without the trait) in HoTM. Average the values, see if there’s a bug indeed. I’d pick an amulet without crit to get non-crit values.

Apparently you aren’t reading what he’s getting.

If a skill is lowered by adding a trait, the trait is bugged.

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[Ranger][Pics] Two-Handed Training trait bug

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Posted by: SlippyCheeze.5483

SlippyCheeze.5483

Hum, tooltip is one thing and the skill could be quite another. Anet has a long history of inaccurate tooltips.

Try hitting a few golems (at least 10 with and 10 without the trait) in HoTM. Average the values, see if there’s a bug indeed. I’d pick an amulet without crit to get non-crit values.

Apparently you aren’t reading what he’s getting.
If a skill is lowered by adding a trait, the trait is bugged.

…if the tooltip display damage is lowered, but the actual damage is increased, there is still a bug, but a vastly less significant one than if the actual damage is lowered, yes?

Which is what that post was all about. It’s intended to help identify where the problem is found, because in the past tooltip errors that were not matched with symmetrical actual damage number errors have been common.