To: Developer’s In Charge,
I believe during the launch period you guys have had more important bugs to work on so I didn’t post this list at the beginning. However, I do believe that at this period of the game, you would be able to take in this list and begin working on it.
Honestly, the list will benefit new players instead of me since I already endured this list of frustration from level 1 to 80.
To anyone reading, do note the following:
1. I am writing from a neutral perspective.
2. I do not intend to flame / insult / challenge Arenanet staff/administrators/policies.
3. I know some items mentioned have work arounds, (I used them as well but just felt that they should be iron out)
4. My objective is to provide some opinion as a player/consumer/someone who enjoy’s tyria like you.
5. Cause I truly believe Arenanet has done a great job and if we can continue to provide constructive feedback, this game can become the best in years to come.
Note: All issues are experienced during PVE.
The List Begins:
Warhorn (5) Call of the wild
- At times, activating this skill and switching back to short bow causes the short bow to fire an unintended shot at nearby foes. Also, pet would also attack nearby foes when activating this warnhorn skill. This skill should be a passive cast on spot and not a target specific skill. I believe its a minor glitch in the programming aspect.
Shortbow Skill Quick Shot (3)
- When activated, at times, character does not retreat back to a further back location. It performs retreat animation on the spot where it activates it and remains on the spot. No doubt receiving the evasion buff for that 1 second, it still does not gain the distance advantage it is suppose to gain. I believe this is due to terrain level. I can accept it if its a large stone, but for a minor slope, it should still retreat back. I hope developers can tune up the tolerance to allow it to retreat backwards when its a minor slope.
Condition Removal (F2)
- An example would be the Bear’s (F2) condition removal skill. When activated, instead of performing the command on the spot, bear charges towards foe and perform it far away from the ranger. Rendering condition removal useless to the ranger himself. This should be set to activate on the spot where the bear is during the activation of the F2 command. This also shouldn’t be a target required skill. Again, this should be a minor programming glitch.
Boon Pets (F2)
Another example Fern hound at times will provide regen on the spot. However, it will perform an additional action which is to charge towards a foe for no apparent reason even if its set to “avoid combat” mode. The additional step to charge towards enemy after activating F2 is a bug for sure. This should be rectified.
Movement Animation
Ranger typically runs at normal speed with Bow on one hand. However, once a foe sees the player or the pet (even when not being hit), the animation changes to the ranger holding the bow with both hands. Instantly, we go into slow motion mode lagging behind the other party members.
We do not instantly recover to normal running speed despite killing the creature that spotted us. It would take more than 5 seconds before we exit this slow motion mode.
My assumption is that either this is a bug or its intentionally place in to prevent players from running away and skipping foes/contents. However, I have my opinions and hope that Arenanet can re-consider my proposal to remove this slow-motion animation totally, please refer to the following rational:
1. Arenanet needs to be more confident of their illustration team. Tyria is beautiful, I am sure only a minor group of players would want to skip through content to get their gears, but these players would still go back later to the contents they skipped earlier to enjoy it the way they love to. I think there is nothing wrong to it as its just how different players play differently.
2. My take opinion is for Arenanet to reconsider this “bug” or “system”. Do not plague the majority of the players with a slow motion bug while trying to restrain the minority.
An Example:
It is like the anti-farming code whereby it affects legit players more than intended.
I agree with Arenanet’s policy on enconomy control, but to be honest, I feel that slow motion movement control should not be done. Let us the adventurers/consumers have some freedom to decide how we want to roam in Tyria, don’t force it on us cause its really frustrating and disruptive for normal day to day players who honestly just want to embrace the beautiful landscapes.
So do consider my proposal to have the slow motion system removed.
Thank you.
(edited by EJAZZ.7286)