Ranger bug list (and other issues)

Ranger bug list (and other issues)

in Bugs: Game, Forum, Website

Posted by: Holland.9351

Holland.9351

Weapons

Hunter’s Call (Warhorn 4)
Stops doing damage if LOS (Line of Sight) is blocked (even if you simply turn around).

Bonfire (Torch 5)
only hits 3 targets. It should hit 5 targets.

Kick and Pounce (Sword 1)
Auto-attack leaps prevent use of the dodging mechanic.

Call of the Wild (Warhorn 5)
Can cause the pet to attack

Skills

Viper’s Nest
only hits 3 targets. It should hit 5 targets.

Call Lightning (Storm Spirit active)
only hits 3 targets. It should hit 5 targets.

Sic ’em
Buff on pet is removed if the pet is given another order. For example, it’s removed when using its special ability (F2) or when changing its target. Unlike the other shouts, it’s always a negative effect if the Sic ’em buff breaks.

Guard
The command to guard the area gets cancelled if the pet is told to do anything else. It’s the same for other shouts. Sic ’m suffers the most from it, but some consider it an issue with Guard as well.

Spike Trap
Tooltip states “Pulses three times when triggered”, but it only triggers once.

Guard
Tooltip states “Command your pet to aggressively guard an area. Your pet gains stealth and protection for the duration of the skill”. The duration is listed as 180 seconds but the stealth and protection are only 10 seconds, so slightly misleading.

Traits

Concentration Training (Nature Magic II)
Requires the pet to be in combat mode. The Ranger being in combat mode is not enough.

Compassion Training (Beastmastery IV)
Requires the pet to be in combat mode. The Ranger being in combat mode is not enough.

Malicious Training (Marksmanship II).
Shares the same problem as other training traits: only works when pet is in combat. Very annoying as it doesn’t apply its effects to pet’s first attack/skill when it engages combat. Also fails to apply its effects when using F2 right after swapping pets.

Pet’s Prowess (Skirmishing I)
See Malicious Training.

Expertise Training (Wilderness Survival V)
See Malicious Training.

Mighty Swap (Beastmastery VI)
The pet does not get 6 stacks of might if used in combination with Fortifying Bond (Nature Magic 15 points), which states: “any boon you get is shared with your pet”.

Mighty Swap (Beastmastery VI)
Requires the Ranger to be in combat mode. Adding a 15 second internal cooldown would prevent out-of-combat abuse.

Tail Wind (Skirmishing 5 points)
Requires the Ranger to be in combat mode. It already has a 9 second internal cooldown to prevent out-of-combat abuse.

Furious Grip (Skirmishing 10 points)
Requires the Ranger to be in combat mode. It already has a 9 second internal cooldown to prevent out-of-combat abuse.

Furious Grip (Skirmishing 10 points)
Tooltip says it gives 9 seconds of Fury, but it only gives 5 seconds.

Spotter (Marksman VII)
Requires the Ranger to be in combat mode.

Companion’s Defense (Wilderness Survival 15 points)
Requires the Ranger to be in combat mode. It’s already limited by how often a Ranger can dodge.

Master’s Bond (Beastmastery II)
Stacks are lost when the Ranger goes in or out of the water.

Pet class-mechanic

Pet inactive after swapping
The pet is inactive for a few seconds after swapping. This also wastes valuable time on traits such as Zephyr’s Speed and Mighty Swap, which trigger on pet swap.

Pet buff skills don’t prioritize party members
“Skills that buff allies in an AoE now prioritize party members” is not true for pet skills.

Pet special ability (F2)
Doesn’t get used on a target if F2 is used right after swapping pets. This is especially bad if the pet has a leap or another skill that requires a target.

Pet special ability (F2)
Makes pet attack your selected target after it has finished using the skill. Very annoying when using skills that aren’t direct attacks such as Moas’ F2 abilities or Mighty Roar.

Pet special ability (F2)
Sometimes doesn’t get used, but still goes on full cooldown.

Pet missing WvW bloodlust buff
The WvW bloodlust buff for holding ruins isn’t given to the pet

Combat log
Pet damage is not in the combat log.

Pet names
Pet names revert to Juvenile <pet type> when switched to a different pet

Pet skill tooltips
Pet tooltips are using stats from the Ranger instead of from the pet.

(edited by Holland.9351)

Ranger bug list (and other issues)

in Bugs: Game, Forum, Website

Posted by: Holland.9351

Holland.9351

Other issues
Pet conditions and boons
Are not visible to the Ranger.

Excessive pet swap cooldown
If a pet dies, the pet swap ability goes on a 60 seconds cooldown. That’s 3 times longer than the usual 20 seconds. That’s a rather harsh and excessive difference. In some situations there is nothing a player can do to prevent the pet from dying. The next pet is also more likely to die since it has to survive for 60 seconds before it can be swapped instead of the normal 20 seconds.

Whirling Defense (Axe 5)
Does not allow movement.

Pets don’t benefit from Ranger stats
- Pets do not benefit from the Ranger’s equipment.
- Pets don’t benefit from armor tiers. A ranger using ascended equipment has the same pet as someone who’s using exotic or masterwork or nothing.
- Maybe pets should be given their own item slot to solve both.

(edited by Holland.9351)

Ranger bug list (and other issues)

in Bugs: Game, Forum, Website

Posted by: Holland.9351

Holland.9351

reserved for future updates

Ranger bug list (and other issues)

in Bugs: Game, Forum, Website

Posted by: Girion.5483

Girion.5483

You got a good list there.

What’s personally bugging me the most are the bugs related to Hunter’s Call, Kick & Pounce, Sic ’Em, MightySwap & Fortifying Bond and Furious Grip.

Hope this will be addressed in future updates.

Ranger bug list (and other issues)

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Posted by: Supreme.4051

Supreme.4051

Crippling Talon, Throw Torch, Winter’s Bite get ‘obstructed’ many times even when the only thing between the ranger and the target is just plain air.

Ranger bug list (and other issues)

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Posted by: Arpheus.6918

Arpheus.6918

Heres another bug that I reported for months but is still there:
When using snow leopard elite when your pet is dead there is a high chance that the next time you swap pets the new pet will be dead on swap. That means 20 seconds of no pet + 60 seconds of CD on pet swap after the swap which is absolutely awful in WvW.
I guess this bug should also be caused by the other norn elites but I cannot confirm that.

Red Moa F2 very often gets canceled for no reason while going on full CD. This happens if you press F2 immediately after swap or also often randomly if it moves around.

Ranger bug list (and other issues)

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Posted by: Yamagawa.5941

Yamagawa.5941

Whirling defense combo-finisher ‘attacks’ do not appear in the combat log.

Swapping to new pets sometimes produces the pet in an already-down state (haven’t seen it since the last update, but I see it most commonly when swapping to my wolf during the end fight on cliffside).

Call of the Wild – might want to retest this, its been some months since I noticed it: go stand next to a passive creature in an explorable. Tap this skill. Watch as your character attacks the critter. Especially annoying if you are wielding a sword and running through an area, as the sword effectively snares you to the creature. I consider it a side effect of Call of the Wild being an (attack) skill, putting you into combat with a nearby critter. Pets attacking stuff too is just another manifestation of it. Either devs make it a non combat buff, or players need to accept it as an attack.
//Portable Corpse

Ranger bug list (and other issues)

in Bugs: Game, Forum, Website

Posted by: Stormraven.6571

Stormraven.6571

Skill/Trait:
you cannot finish downed-state enemies after activating Signet of the Wild in combination with the Trait Signet of the Beastmaster

basically, this counts as transformation, thus intercation with some kind of objects is likely to fail as well, didn’t test that tho