Ranger pet condition dmg WAY off!!!

Ranger pet condition dmg WAY off!!!

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Posted by: Reign.9037

Reign.9037

ok so here is this HUGE glitch that i found and idk why no1 noticed this or what but crazy impact on ranger dps. So all the tooltips for pet dmg from conditions is wrong!!! and not by a little either my salamander drake F2 tooltip says it does 2640 dmg from burning and it only does 1640!! thats 1000 less dmg!!!!! not only that but the reefdrake says it does 625 dmg with confusion and it only does 325!!! and the lynx says it does 3300 dmg from bleed but it only does 1700!!! HOW DO PPL NOT NOTICE THE PETS DPS FROM CONDTIONS IS ALMOST HALF WHAT IT SHOULD BE!!!!

note: was in heart of the mist so idk if they nerfed ranger pets conditions in PvP and just didnt update tooltips or if the dmg is just incorrect

(edited by Reign.9037)

Ranger pet condition dmg WAY off!!!

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Posted by: Electro.4173

Electro.4173

Does your Ranger have a high condition damage stat?

I believe pet tooltips were using the Ranger’s stats to determine what damage values they listed in some cases (condition damage possibly being one of them), even though the pet is a separate entity and doesn’t actually use the Ranger’s stats for anything at all.

Ranger pet condition dmg WAY off!!!

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Posted by: Reign.9037

Reign.9037

i did however i had already thought of that and had taken away my condition dmg just to make sure and it changed nothing on dmg or tooltip

Ranger pet condition dmg WAY off!!!

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Posted by: DeWolfe.2174

DeWolfe.2174

Did you have the trait’s Expertise Training, Master’s Bond, or Companion’s Might set which all affect a pet’s condi output?

[AwM] of Jade Quarry.

Ranger pet condition dmg WAY off!!!

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Posted by: Khisanth.2948

Khisanth.2948

The pet F2 tooltip just seems broken. It doesn’t update with might being applied to the pet either.

They are all dealing the correct amount of damage for something with 0 condition damage.

Ranger pet condition dmg WAY off!!!

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Posted by: Reign.9037

Reign.9037

no i didnt have the masters bond and thats what im saying is that the tool tip is saying it should have way more dmg than it does…or that the damage is incorrect which is yet to be determined but if they are doing correct dmg for 0 condition dmg then the tool tip should be the only buggy thing here