Rare Drop Bug?
pokesthread..
What your saying is true, some seem unaffected but wont say why, but they do know something, a few friends of mine have been exploiting for tons of gain, leaving me out of the loop, they love the new high prices now inflicted on us because of this. And make tons of money selling rares because of it. Proof is in the market, just look at any exotic, or legendary, prices keep skyrocketing.
I personally am affected as well, 4 days of trying to get ONE lodestone drop at 140% magic find? in multiple locations. and ZERO rares in 2 days of farming in Cursed Shore? and the rest of Orr, nonono. They must not like having such high numbers of players.
My suspicion is a post that was put up, claiming that too many players achieved legendary items. Causing them to look into more options for new content like Ascension gear and Fractals ETC, when I find it I’ll link it.
So now they created the ascension system and nerfed legendary drops it seems to stop one problem caused by the annoying power gamers. And created even more rediculously priced endgame gear and pissed off players, I thought they were enjoying all the players they have. But fear of players leaving brought on by power groups who superfarm have caused them to start taking actions that will reduce their players for certain, some from high prices, others from frustration of endless grinding. All the things that Guild Wars 2 was known for putting an end to, coming right back…
https://www.facebook.com/photo.php?v=629650093764049&l=1728727859991686979
(edited by Nenilai.1245)
Here’s a more in-depth thread about this issue: https://forum-en.gw2archive.eu/forum/game/gw2/Change-in-loot-parameters-or-a-bug-Merged/first
Would be nice to hear the official word on this. Sadly, the devs remain silent.