Reckless Dodge Hindering Skill Queuing
The most annoying bug in the game. Lost count how many times I died because my evade/block/heal got canceled because of that dodge trait.
I feel that Guild Wars 2 is supposed to have that fluid action combat feel. Being able to queue your skills during dodge animations is a big part of that, especially when you want to use a much-needed block skill right after dodging.
Reckless dodge is a trait that 99% of DPS PvE warriors use. Yet it is this very skill that is hindering us from having a smooth gameplay experience. Whenever you try to queue a skill DURING a dodge animation IN-COMBAT with this particular trait, the trait overrides that queue thereby cancelling the skill.
Here is an example: http://www.youtube.com/watch?v=OUS6oIlcUIg&feature=youtu.be
The most annoying bug in the game. Lost count how many times I died because my evade/block/heal got canceled because of that dodge trait.
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