Regeneration bug?
I have that too. No response yet? I will make a bug report in-game.
I use the healing turret on my engineer almost exclusively, and lately (past couple of days) I’ve noticed that regeneration appears to be bugged. At first it heals the character for the appropriate amount per tick, but as time goes on, or if multiple sources of regeneration are applies, the amount of healing per tick drops down to 5 hp per tick.
Obviously that’s a bit of a problem because 5 hp per second isn’t nearly enough to keep a character up and healed, even if you avoid attacks most of the time.
Has anyone else noticed this? Is it a bug? I’m assuming what’s happening is that since regeneration stacks in duration, rather than intensity, the HPS is being divided by the length of duration in every increasing amounts without appropriately increasing the Health points it should be restoring per tick.
IE Let’s say you have a Regeneration boon that applies 1000 hp over five seconds; it should tick for 200 hp per second. However what appears to be happening is, should a second application of that regeneration be applied, the game divides 1000 hp over 10 seconds rather than having it tick for 200 hp every second for 10 seconds.
I hope it is a bug, and not a feature, otherwise it makes duration stacking incredibly useless.
I have that too. No response yet? I will make a bug report in-game.
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