(edited by Voluptus.3509)
Remap mouse = loss of movement control
Update:
(Temp Partial Fix: I was really trying to avoid inverting primary and secondary buttons in the Windows Control Panel because I wanted the mouse software to load the appropriate config for the game when the game launched. For the moment I’m forced to invert them via Control Panel and just do this back and forth when starting the game.)
It appears to be an issue in which the game can’t handle remapping of buttons 1, 2 or 3 but handled remapping of buttons 4 and 5 without a hitch.
Remapping of buttons 1 and 3 to the W key results in the character not running when commanded from the mouse but running when the w is sent via keyboard. When testing by entering text into chat or a text editor the mouse is working properly and sending a stream of W’s, as it should.
ANY attempt to remap mouse buttons 1, 2 or 3 appears to give the game an apoplectic fit in which it will not allow character moment control via the remapped button, even though the mouse is proved to be working perfectly in several other tests. Remapping these three buttons back to original configuration immediately fixes this but is causing loss of targeting issues that are completely ruining the gaming experience.
The end goal here is to stop losing target when left clicking the ground during mouse movement. Clearing target via left clicking the ground, while at the same time having mouse movement require holding left and right mouse buttons, is causing MAJOR issues.
Try being in PvP and losing your target every 4-5 seconds… You lose all auto attack and can’t use half your skills. “Next target” often takes the wrong target so you get burned to the ground while you run in circles, trying to get the game to go back to the original target you started with.
There needs to be an option to NOT change / clear target upon clicking the ground. It’s really that simple and I honestly have no idea why such a common sense thing wasn’t implemented a long time ago. I’d just click that option and go on happily with my game. As it is, I’m spending more time trying to fix this than playing.
(edited by Voluptus.3509)