Remap mouse = loss of movement control

Remap mouse = loss of movement control

in Bugs: Game, Forum, Website

Posted by: Voluptus.3509

Voluptus.3509

Using a pretty standard 7 button mouse. (Model number below.) When using the manufacturer provided software to change the button mapping to what I need, control of character movement immediately becomes intermittent and completely unreliable. Changing the button assignments back to standard configuration (which is what I need to change away from) clears the issue and movement control returns to working normally.

However: Verifying the functions of all remapped buttons in both game chat and a text editor verifies that the remapped mouse is functioning perfectly.

Remapping the buttons, even simply inverting moue buttons 1 and 2, causes the issue.

Two Examples:

- Goal: Invert Mouse Buttons 1 and 2.
-Method: Used manufacturer provided software to swap the “click” and “menu” functions between buttons 1 and 2.
-Result: Movement by holding left and right buttons together becomes intermittent however using the remapped buttons 1 and 2 to select a target or click on buttons in game works flawlessly. It is ONLY moment that is affected. Sometimes character will fail to move 10x in a row and then respond properly 2-10x, then quit working again. Testing proved that target selection was still functional when unable to move, even when alternately selecting targets and trying to move the character.

-Goal: Use Mouse Wheel for Forward and Backward Dodge Rolls.
-Method: Remapped scroll wheel forward roll to be forward (w or up arrow) and rearward to be backward (s or down arrow).
-Result: This caused the game to cease camera zoom on scroll wheel motion (as it should once it’s remapped) but the character does not move or roll. Placing the cursor in the game’s chat window and later in a text editor confirmed that the mouse is properly sending multiple w’s and s’s (or remapped up and down arrows) when the wheel is quickly spun. Test of double tapping to dodge by sending the command via keyboard were successful at the same time that mouse wheel control was failing to cause the character to move at all.

Also, I’m not sure what “Lock Target” should do but I believe that most anyone would intuitively think it should lock the target until you select a new one with next target, previous target or by clicking on yourself to deselect all targets. Clicking on the ground should not deselect your target if you have target locking enabled because mouse movment often involves random mouse clicks on the ground in a chaotic, fast moving fight.

If target locking were to work that way then that alone would have solved most of my problems.

Thank you for any assistance with this.

System:
GW2: 44,039

Mouse: Gearhead MPT3200RED
Using mouse software for the correct FCC ID which is: V4P-MS-148OR-2
Driver Ver :1.01
Mouse software acquired from: https://pcgearheadsupport.com/php/download/detail.php?item_id=1287

Windows 7 Home Premium SP1 64-bit
Processor: AMD FX-6100
Mainboard: ASUS M5A97 R2.0
Nvidia GTX 760
Nvidia Driver 344.75
Resolution 1920×1080, 60Hz
16G Ram

(edited by Voluptus.3509)

Remap mouse = loss of movement control

in Bugs: Game, Forum, Website

Posted by: Voluptus.3509

Voluptus.3509

Update:

(Temp Partial Fix: I was really trying to avoid inverting primary and secondary buttons in the Windows Control Panel because I wanted the mouse software to load the appropriate config for the game when the game launched. For the moment I’m forced to invert them via Control Panel and just do this back and forth when starting the game.)

It appears to be an issue in which the game can’t handle remapping of buttons 1, 2 or 3 but handled remapping of buttons 4 and 5 without a hitch.

Remapping of buttons 1 and 3 to the W key results in the character not running when commanded from the mouse but running when the w is sent via keyboard. When testing by entering text into chat or a text editor the mouse is working properly and sending a stream of W’s, as it should.

ANY attempt to remap mouse buttons 1, 2 or 3 appears to give the game an apoplectic fit in which it will not allow character moment control via the remapped button, even though the mouse is proved to be working perfectly in several other tests. Remapping these three buttons back to original configuration immediately fixes this but is causing loss of targeting issues that are completely ruining the gaming experience.

The end goal here is to stop losing target when left clicking the ground during mouse movement. Clearing target via left clicking the ground, while at the same time having mouse movement require holding left and right mouse buttons, is causing MAJOR issues.

Try being in PvP and losing your target every 4-5 seconds… You lose all auto attack and can’t use half your skills. “Next target” often takes the wrong target so you get burned to the ground while you run in circles, trying to get the game to go back to the original target you started with.

There needs to be an option to NOT change / clear target upon clicking the ground. It’s really that simple and I honestly have no idea why such a common sense thing wasn’t implemented a long time ago. I’d just click that option and go on happily with my game. As it is, I’m spending more time trying to fix this than playing.

(edited by Voluptus.3509)