Respawn rates problematic

Respawn rates problematic

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Posted by: Kallion.7249

Kallion.7249

I have reported this issue in-game also on several occasions, but lately I’ve been taking its existence for granted. There are some cases where respawn rates are bad-to-insane. Unfortunately, I don’t have memory of the exact area as I play different characters in different zones (and as I mentioned, I stopped keeping “scores”). For fast killing ultra-dps players or runners, this can be something not much of a visible factor.

Although I do remember 4 risen thralls (faced individually, all in the same area), not in Orr, that respawned BEFORE they died! One might ask how is that possible! I was fighting melee range, right in front of the mob, while its health replenished in full; and in one occasion, 3 times. They were no veteran nor champion. Just regular ones. That was the peak that made me feel thankful for some other mobs that respawned before I’m able to loot them (which are a considerable amount)! The fact I do clearly remember is that it was very late at night (or early in the morning) and the map was virtually empty.

To clarify, I didn’t move out of the mob’s area of “responsibility”. I attacked its spawn point and remained there. It’s health didn’t gradually increase. It just popped instantly back to full (similar case perhaps with an Ogre Champion Chieftain).

While in most cases the respawns have improved, there are still extremities.

Thank you for taking the time!

Respawn rates problematic

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Posted by: Jeffrey Vaughn

Jeffrey Vaughn

Content Designer

When was this? There was an issue with Orr where it was spawning multiple creatures on top of each other, which was fixed in the January update.

Respawn rates problematic

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Posted by: Kallion.7249

Kallion.7249

I just submitted an bug report in Orr, at the Glorious Temple (Balthazar’s), where there were 2 veterans guarding the skill point and I ended up fighting 5 of them, due to very fast respawn rate (once revived right after he died). Normally I’d say that there were too many people in the area, but the map during this specific time was nearly empty.

Respawn rates problematic

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Posted by: Kallion.7249

Kallion.7249

Also, to respond to your question, the issue I mentioned in the original post did not have multiple mobs spawning at the same time, merely the mob “respawning” itself back to full health while others respawned up to 1sec after dying. This took place definitely earlier this month.

Respawn rates problematic

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Posted by: Kallion.7249

Kallion.7249

Since I started this thread, I might as well continue feeding it!

I’m attaching an image from Straits of Devastation. The respawn rates in that region, when the map is almost empty, is extremely problematic. In this picture, you will see two Risen Wizards that spawned simultaneously. This occurred north of the Pact’s Rally Point. Notice that there was no event taking place.
In that specific area, mobs tend to respawn randomly between 2-5 seconds after defeat.

Attachments:

Respawn rates problematic

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Posted by: Boris De Pig.7258

Boris De Pig.7258

I’ve found a similar respawn rate bug in Sparkfly Fen. At the south gate of the Azintl grounds there is a group of undead/risen which respawn within 10-15s of being killed. (This was whilst the Azintl Holy Grounds were safe on Aurora Glade). I don’t know if it is related to the Tequetl spawns as I happened to be playing earlier when this was going on. The other issue is that some of the crafting NPC’s have been killed and cannot be res’d.
The other thing that seems to be happening generically across the server is that events are respawning much faster than I remember them previously, particularly in heavily populated zones like Wayfarer’s Foothills, where I was able to do the ‘Lionguard taking over Svanir’s Dome’ event chain on repeat.

BdP

Respawn rates problematic

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Posted by: Cheby Shev.4671

Cheby Shev.4671

I’ve also experienced the ridiculous respawn rate in Sparkfly Fen (FA). At the Veteran Risen Plaguebearer (with a basic reward chest) in Aleem’s Penance (Ruined Vallah POI). After carefully fighting my way in there solo and defeating the veteran, playing a lvl. 80 Mesmer outfitted in full exotics, I didn’t even have enough time to open the chest before everything respawned on me.

Respawn rates problematic

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Posted by: Kallion.7249

Kallion.7249

Almost every time I fight a veteran with a character that is not purely dps oriented, I end up fighting its “escorts” twice! Yesterday, west of Zephyr temple (Dwayna), I fought a risen (the ones that stand/sleep on a rocky path), who respawned before his predecessor completed his death animation!