Retaliation Bugged?
Another combat log example from dropping a single ability on an enemy blob ball:
Ability hits 10 targets instantly for base 800 damage.
I get hit 10x by retaliation for roughly 3600
Ability procs off of my attack for base 1200 each.
I get hit 10x by retaliation for roughly 3600
Sigil procs off of my attack for 900 each.
I get hit 5x by retaliation for roughly 1800
Food procs off my attack for 280 each.
I get hit 5x by retaliation for roughly 1800
1s later, 10 more people get hit by the first ability that I cant cancel or control
Ability hits 10 targets instantly for base 800 damage.
I get hit 10x by retaliation for roughly 3600
Ability procs off of my attack for base 1200 each.
I get hit 10x by retaliation for roughly 3600
1s later, 10 more people get hit by the first ability that I cant cancel or control
Ability hits 10 targets instantly for base 800 damage.
I get hit 10x by retaliation for roughly 3600
Ability procs off of my attack for base 1200 each.
I get hit 10x by retaliation for roughly 3600
*25,200 damage to myself in 2 seconds from a single ability. *
Now I am all for retaliation and what it brings to the game, but it seems to be a bug to me landing a single attack can proc it multiple times from the same person. (i.e. the food, sigil, procs ….triggering it).
GW2 counts hits rather than skill activation for most things(Confusion counts skill activation). It is working as intended but this subject has been brought up many times before. It is more of a balance issue than a bug.