Revive cancel bug
Using a skill, swapping weapons, or pressing a movement key will cancel the reviving animation. Mashing movement keys doesn’t seem to be as responsive as activating a skill or swapping weapons though.
-BnooMaGoo.5690
Using a skill, swapping weapons, or pressing a movement key will cancel the reviving animation. Mashing movement keys doesn’t seem to be as responsive as activating a skill or swapping weapons though.
Not actually. For several times I have tried to cancel reviving by moving away, shooting skills and even dodging, none of them worked. In my case, the most reliable way to cancel it is by jumping or something. It’s really frustrating when you are being attacked but can’t defend you and your ally because the game prioritizes reviving. In fact, it’s unreliable as it can act differently in certain cases.
It’s no use to prioritize reviving when you can be vulnerable to attacks and then making the reviving skill completely useless (how can you help someone if you also get downed?). I think it could prevent you from small movements or hitting skills when having no target while reviving, because those could be done accidentally, but it should prioritize skills when under attack as well dodging without question.
Not saying this is a “fix” or that it will work for everyone, but this is how I handle it.
If I am reviving a player and need to move I will simply tap my “move backwards” button (or ‘s’ in my case) one time and that cancels the reviving action. I can then move, dodge, attack, w/e easily.
Not saying this is a “fix” or that it will work for everyone, but this is how I handle it.
If I am reviving a player and need to move I will simply tap my “move backwards” button (or ‘s’ in my case) one time and that cancels the reviving action. I can then move, dodge, attack, w/e easily.
Yup, as you even said it wouldn’t work for everyone. From what I recall I haven’t been able to leave reviving action by moving back, even dodging fails. :S
There are some work-arounds, but they seem to be unreliable for the community. It should be consistent: pressing <escape> should either always cancel channeling skills or it should never do it; moving should always cancel channels or never, etc.
Most of the time, it’s just annoying. The other night, during a 4-person Mai Trin fight, it was enough that Mai Trin was able to reset.
Using a skill, swapping weapons, or pressing a movement key will cancel the reviving animation. Mashing movement keys doesn’t seem to be as responsive as activating a skill or swapping weapons though.
Not actually. For several times I have tried to cancel reviving by moving away, shooting skills and even dodging, none of them worked. In my case, the most reliable way to cancel it is by jumping or something. It’s really frustrating when you are being attacked but can’t defend you and your ally because the game prioritizes reviving. In fact, it’s unreliable as it can act differently in certain cases.
It’s no use to prioritize reviving when you can be vulnerable to attacks and then making the reviving skill completely useless (how can you help someone if you also get downed?). I think it could prevent you from small movements or hitting skills when having no target while reviving, because those could be done accidentally, but it should prioritize skills when under attack as well dodging without question.
dodging doesn’t work while channeling a revive. But everything I mentioned in my post works, and if you’re a necromancer, entering/leaving death shroud will also instantly cancel a revive.
-BnooMaGoo.5690
Bind a key to weapon stow.
This stops all active animations, including revive.
dodging doesn’t work while channeling a revive. But everything I mentioned in my post works, and if you’re a necromancer, entering/leaving death shroud will also instantly cancel a revive.
Yup I know, but in my case there are moments that triggering skills or others won’t stop reviving, no idea why.
Bind a key to weapon stow.
This stops all active animations, including revive.
Hmm, stow? You mean like swapping between “ready to combat” and “weapon resting” (on back per ex.)? (Not native english speaker here :P) If so I have a key bind to it but I never used it while reviving. Gonna give it a try.