Revive cancel bug

Revive cancel bug

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Posted by: yasutora.7218

yasutora.7218

We’ve all been there. One of your partymembers went down again, and ofcourse you are the one reviving him. Was it not a red circle apeared a few seconds after you started the ress right on top of you. Ofcourse, you panick, and try to cancel the process asap, but somehow moving, dodgint or hitting the esc button doesn’t seem to work. Your character just continues to revive the player, resulting in you yourself getting into the down state, and in some scenario’s causing your group to wipe. Often it doesn’t matter. But sometimes (take mai trin for e.g. in a fairly high fractal) it can be soooo frustrating.

I’m pretty sure this has been mentioned before but I’m mentioning it again. Is there a way that we can instantly stop reviving someone? I mean, this issue has bothered me before, but especially with raiding coming up, I feel like this really needs a fix. It is, and okay I’m running a guardian with fairly tanky stats, the number one reason that I die in dungeons nowadays, and I feel like that is bullkitten. Reviving another person in combat is dangerous, but one should not die because of a skill that you cast yourself and which you cannot interrupt.

So I ask you again, dear Anet, because I love your game. Could you please fix this issue, so that it will not ruin my raiding experience?

Much love,

Stormtwister

Revive cancel bug

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Posted by: Quarktastic.1027

Quarktastic.1027

Using a skill, swapping weapons, or pressing a movement key will cancel the reviving animation. Mashing movement keys doesn’t seem to be as responsive as activating a skill or swapping weapons though.

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

Revive cancel bug

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Posted by: shadow.6174

shadow.6174

Using a skill, swapping weapons, or pressing a movement key will cancel the reviving animation. Mashing movement keys doesn’t seem to be as responsive as activating a skill or swapping weapons though.

Not actually. For several times I have tried to cancel reviving by moving away, shooting skills and even dodging, none of them worked. In my case, the most reliable way to cancel it is by jumping or something. It’s really frustrating when you are being attacked but can’t defend you and your ally because the game prioritizes reviving. In fact, it’s unreliable as it can act differently in certain cases.

It’s no use to prioritize reviving when you can be vulnerable to attacks and then making the reviving skill completely useless (how can you help someone if you also get downed?). I think it could prevent you from small movements or hitting skills when having no target while reviving, because those could be done accidentally, but it should prioritize skills when under attack as well dodging without question.

Revive cancel bug

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Posted by: Dragon Ruler X.8512

Dragon Ruler X.8512

Not saying this is a “fix” or that it will work for everyone, but this is how I handle it.

If I am reviving a player and need to move I will simply tap my “move backwards” button (or ‘s’ in my case) one time and that cancels the reviving action. I can then move, dodge, attack, w/e easily.

Revive cancel bug

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Posted by: shadow.6174

shadow.6174

Not saying this is a “fix” or that it will work for everyone, but this is how I handle it.

If I am reviving a player and need to move I will simply tap my “move backwards” button (or ‘s’ in my case) one time and that cancels the reviving action. I can then move, dodge, attack, w/e easily.

Yup, as you even said it wouldn’t work for everyone. From what I recall I haven’t been able to leave reviving action by moving back, even dodging fails. :S

Revive cancel bug

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

There are some work-arounds, but they seem to be unreliable for the community. It should be consistent: pressing <escape> should either always cancel channeling skills or it should never do it; moving should always cancel channels or never, etc.

Most of the time, it’s just annoying. The other night, during a 4-person Mai Trin fight, it was enough that Mai Trin was able to reset.

John Smith: “you should kill monsters, because killing monsters is awesome.”

Revive cancel bug

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Posted by: Quarktastic.1027

Quarktastic.1027

Using a skill, swapping weapons, or pressing a movement key will cancel the reviving animation. Mashing movement keys doesn’t seem to be as responsive as activating a skill or swapping weapons though.

Not actually. For several times I have tried to cancel reviving by moving away, shooting skills and even dodging, none of them worked. In my case, the most reliable way to cancel it is by jumping or something. It’s really frustrating when you are being attacked but can’t defend you and your ally because the game prioritizes reviving. In fact, it’s unreliable as it can act differently in certain cases.

It’s no use to prioritize reviving when you can be vulnerable to attacks and then making the reviving skill completely useless (how can you help someone if you also get downed?). I think it could prevent you from small movements or hitting skills when having no target while reviving, because those could be done accidentally, but it should prioritize skills when under attack as well dodging without question.

dodging doesn’t work while channeling a revive. But everything I mentioned in my post works, and if you’re a necromancer, entering/leaving death shroud will also instantly cancel a revive.

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

Revive cancel bug

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Posted by: TexZero.7910

TexZero.7910

Bind a key to weapon stow.

This stops all active animations, including revive.

Revive cancel bug

in Bugs: Game, Forum, Website

Posted by: shadow.6174

shadow.6174

dodging doesn’t work while channeling a revive. But everything I mentioned in my post works, and if you’re a necromancer, entering/leaving death shroud will also instantly cancel a revive.

Yup I know, but in my case there are moments that triggering skills or others won’t stop reviving, no idea why.

Bind a key to weapon stow.

This stops all active animations, including revive.

Hmm, stow? You mean like swapping between “ready to combat” and “weapon resting” (on back per ex.)? (Not native english speaker here :P) If so I have a key bind to it but I never used it while reviving. Gonna give it a try.