Righteous Indignation bugged
uh… QQ? The RI on the claimer is what makes it more difficult to recap.
No, the RI on the claimer is what is SUPPOSED to make it IMPOSSIBLE to recap. If it is supposed to be difficult to recap, then make it difficult to recap. Don’t make it theoretically impossible to recap but actually possible if you apply conditions a bunch of times.
Just try hitting a claimer when its RI is up, you do 0 damage to it because it is invulnerable to damage. The tool-tip actually says, ‘and cannot be killed’ alas, it is possible to kill it because the boon is bugged.
This isn’t a QQ it is a bug report. While not the most important problem with WvW right now, it is still bad and ought to be fixed. I’m guessing that most people don’t even know that you aren’t supposed to be able to recap right away because you can, because the thing that is supposed to be preventing you from doing so is bugged.
Actually condition duration is what is highly reduced and I doubt this is a bug. Try applying a 40-60s bleed on him and watch it last for about 10-15 seconds. Conditions just need to last at least 1 second (after his duration reductions) for it to tick some damage. Condition builds can bring this guy down easily.
Also stacks of vulnerability will reduce his damage immunity but vulnerability duration is highly reduced making it hard to stack. You will notice when he has some vulnerability you start to do some normal damage.
if you spam vunrablity on the npc it will die in seconds
From what I was seeing last night she is immune to vulnerability. I was attacking attacking her with necro axe 1 It said 0/Immune, 0/Immune. The zero was my attack doinkittenage to her, and the Immune was being immune to the vulnerability.
If the boon really is supposed to mean that it is really difficult to kill except with condition damage then I’d appreciate the tool tip being updated to say such. It was difficult to read the entire thing with all the conditions getting added and removed, but I’m pretty sure the tool-tip currently reads something along the lines of immune to damage and conditions, extra damage, and refuses to die.
It’s a know Bug and Arenanet are aware of it as well as the Karma Crappers
Gandara
Eno Live (Ele)
Stacked bleeds work very well on the RI Supervisors
I question your assumption that this a bug, it was my assumption that this was planned as part of the game to make it more difficult to recap while RI was up, but not impossible.
I’m pretty sure it is a bug. I guess what I’m trying to get across to all the naysayers is that if it is the intent that it is supposed to be really difficult, but still possible, especially with condition damage, then that idea isn’t communicated very well, and is also rather silly (the condition damage only part is sill). What were you guys thinking, this makes up for condition being no-go on all the objects in the rest of the map?
I understand the point of the buff. That part is clearly communicated. The part that is messed up is that it is difficult, but not impossible, and that only condition damage is particularly effective.
true, condition damage seems the most effective, but i have also seen direct dmg, although vastly reduced, contribute to dropping the RI Supervisor. It seemed to be to be a strong reduction in damage received by the RI buffed NPC, but not an immunity buff. As there is immunity in this game, its seemed to me that if the developer responsible for the Supervisor/Lord wanted a true 5 min immunity, it would be simple to put in place, but by creating the RI buff, they simple wanted a more difficult to reconquer buff to discourage it, not to prevent it.
Exactly, is there a cite for it being a “known issue” and a bug for conditions to hurt them? I would think that considering there are many examples in the game of completely immune NPCs it would be extremely easy to fix this “bug”. On top of that, why would it have some arbitrary high condition duration reduction which doesn’t completely nullify conditions?
Besides, I’d rather have it the way it is now, giving people hope to take him down before the 4mins is up and tying up large amounts of players than having people just abandon the place and come back later. In the current form it is a far more effective WvW mechanic.