Q:
Risen AI bug/feature?
I’ve noticed that on a select few my pet simply can’t take aggro, and sometimes I see this “zerg the human” behavior in various mobs. So far I’ve seen the gang mentality show up in Risen, Krait and one of the Skelks in … can’t remember the zone. Somethingfly. The one with the sea dragon and the giant undead shark.
I haven’t noticed it in any other zone or with any other mob types.
+1
Curious to see if it’s intentional.
The same thing happens with mesmer clones/phantasms, but this is actually intended I think. Enemy focus seems to be based on damage done to that enemy (as is normal in MMOs), so your ranger or, in my case, the actual mesmer is simply doing the most damage to things in the general area. Creatures are, in a sense, ‘partied’ together and know when you are damaging other members of their ‘party’ and change aggro accordingly. So, in my case, every now and again focus will change to the phantasm as I run away, but clones or other low damage output units aren’t likely to take aggro from much since PvE enemies ‘know’ when a particular thing is damaging them more or less and can alert all similar creates in the area to that.
As for the risen in particular, are you talking about swarms of thralls? I think something is intentionally built into their ‘frenzy’ skill. If grubs are around, grubs actually have another skill to attract risen to targets. In general, Risen swarm. And it’s not fun for a solo player (especially with respawn rates even for solo), but not a bug per se.