Since the specialization update, all mesmer phantasms have begun missing their effects. First off all phantasms (including defender and disenchanter) lost the “mist effects” on their weapons. For example, the swordsman phantasms sword should look like this https://wiki.guildwars2.com/images/5/50/Whisperblade.jpg but instead, it’s missing the mist on the weapon, same goes for all phantasms. That bug also effects items like the mist on the Chaos of Lyssa backpiece, etc. A few patches later, the phantasms lost more of their effects in the form of shaders, now they are really faded out looking and in some areas of the game very hard to even see anymore. Hopefully this is something that can be fixed faster than the clones not showing offhands bug.
Also, unrelated to phantasms, but a lot of the trait bugs for mesmer have been fixed, but the new Greatsword trait makes the knockback on Greatsword skill 5 fail sometimes. When you don’t have the greatsword trait running, the knockback works every time, put the trait on, and it starts failing randomly and just knocks the enemy over in place, instead of doing the full knockback.
Almost forgot, as a little suggestion… I really liked how you guys made the casting animations on the Chronomancer wells special for each well, is there any way you can do that for the pistol/offhand sword/focus phantasms as well? Since those all have the same casting animation, and even share the same animation as Ether Fest and Signet of the Ether it would be a really nice change to see some variety in the animations.