Root/dodge bug destroying pvp

Root/dodge bug destroying pvp

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Posted by: Blackjack.5621

Blackjack.5621

when you dodge while a root hits you or while you are in root, you will ALWAYS dodgeroll after the root interrupting casts and heals which is gamebreaking.

This is some broken kitten interrupting a heal cd that is needed. For example i want to dodge mesmer root, he hits because i am too slow, server delay wahtever. Then i try to remove the root with ether renewal to get out of his blurred frenzy, but as soon as the root is cleansed my character dodge rolls interrupting my heal so i lose like 6k heal making me lose a game.

you need to fix this really quick!!!!!!!!!!!!!!!

everyone, just try it, it´s stupid the way it´s right now!

I Zapdos I
WTS Boston winner
Esl profile: http://play.eslgaming.com/player/7930634/

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Posted by: Harrier.9380

Harrier.9380

It’s because of this kitten skill que added in last patch. And for whatever reason dodge gets added to it.

We’ve been complaining about it since patch day, so far no answer.

“Men are more ready to repay an injury than a benefit,
because gratitude is a burden and revenge a pleasure.”

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Posted by: Wreck.2634

Wreck.2634

Yeah this is annoying as kitten.

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Posted by: NevirSayDie.6235

NevirSayDie.6235

+1. The option to customize or disable the skill queue completely would be ideal.

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Posted by: Blackjack.5621

Blackjack.5621

it´s not just annoying, it´s gamebreaking…

it´s not just wasting my energy, but also interrupting my heal so it goes on full cooldown

Did some tests on it now, also figured out that we can reproduce another bug where i can hit my friend during his dodgeroll (he is rootet at end of dodgeroll, best indicator to proof it), we can reproduce that with human reaction time, means the servers are horribly slow !

I Zapdos I
WTS Boston winner
Esl profile: http://play.eslgaming.com/player/7930634/

(edited by Blackjack.5621)

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Posted by: Xom.9264

Xom.9264

Skill que is annoying, Dodge being part of it is gamebreaking

Xomox ~Human Necro/Engineer ET

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Posted by: ryston.7640

ryston.7640

roflol they just can’t not fail.

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Posted by: Takato.4976

Takato.4976

This indeed happens to me kittenedly often. To the point of getting trumped due to a wasted dodge + canceled whatever I was doing.

Throws you off your game as well.

GG PvP.

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Posted by: Zoose.1640

Zoose.1640

Again, I support this because skill queue is killing me via confusion stacks and things of that nature or just wasting my endurance bar for something that I don’t want to use it for.

Game changing to say the least.

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Posted by: hharry.1967

hharry.1967

Skill queing should be PvE only… maybe remove it at all.

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Posted by: Ezrael.6859

Ezrael.6859

The skill queue is horrible for this.

It also means you usually end up dodging backwards as soon as you re-spawn in your base >.<

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Posted by: Lopez.7369

Lopez.7369

I will never understand why dodge can be queued to begin with. It’s a mostly reactive ability; it does not need a proactive mechanic.

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Posted by: TheMightyAltroll.3485

TheMightyAltroll.3485

And apparently no one has seen the Necro glitch with Roots, where Scepter/Staff Necromancers seemingly have to manually target the Root and autoattack it. By the time the Necro can get out of the root, he’s already dead.

Contact me ingame for Necro, Ranger, Mesmer, and Thief advice.

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Posted by: wookie.8934

wookie.8934

And apparently no one has seen the Necro glitch with Roots, where Scepter/Staff Necromancers seemingly have to manually target the Root and autoattack it. By the time the Necro can get out of the root, he’s already dead.

This is by far the most annoying thing I encounter as a necro when facing rangers.

Havok Legion [HL]
Fort Aspenwood

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Posted by: ryston.7640

ryston.7640

so what your saying is: anet excelled at internal testing / quality assurance?

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Posted by: Lopez.7369

Lopez.7369

And apparently no one has seen the Necro glitch with Roots, where Scepter/Staff Necromancers seemingly have to manually target the Root and autoattack it. By the time the Necro can get out of the root, he’s already dead.

Yeah, this is really annoying. It’s bad enough we’d probably do little damage to the root since it’s an object, but not being able go target it at all is so annoying. In the end, I’m forced to transfer or consume conditions and roll immediately.

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Posted by: Empathetic Fighter.2065

Empathetic Fighter.2065

Love it when it happens to my renewed focus and shelter. But hey, it doesn’t matter cause a guard is unkillable anyway, not.

Read It Backwards [BooN]

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Posted by: Streamline.4085

Streamline.4085

Just adding that this happens to me too. Very jarring and the lost of a stamina on an unintended dodge is terrible.

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Posted by: Khenzy.9348

Khenzy.9348

Skill que is annoying, Dodge being part of it is gamebreaking

^Can anything be done with this? Is there any Anet dev out there to clarify this change at all?

I find this the most frustrating while playing a thief but it affects all my other characters as well.

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Posted by: Oni Link.4621

Oni Link.4621

@Devs: I’m sure you have a lot of stuff to do, to test, to experiment but why don’t you simply add this feature and see the feedback? Players keep asking it since game launch and you keep ignoring that since then. Add it and see what happens, we need more “open beta testing” like for custom arenas, because it seems that you can’t collect enough feedback from the beta server.

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Posted by: TheMightyAltroll.3485

TheMightyAltroll.3485

I would rather them start actually fixing things. This is actually a minor issue compared to all the serious balance problems there are.

Contact me ingame for Necro, Ranger, Mesmer, and Thief advice.

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Posted by: Psybunny.8906

Psybunny.8906

Skill que is annoying, Dodge being part of it is gamebreaking

^Can anything be done with this? Is there any Anet dev out there to clarify this change at all?

I find this the most frustrating while playing a thief but it affects all my other characters as well.

This ^, I hate the new skill queue so much. Gameplay feels so much more clunky and not getting my vengeance or interrupt up because I mashed 1 from downed state and I’m unable to cancel it is so frustrating.

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Posted by: TheMightyAltroll.3485

TheMightyAltroll.3485

Assign “Sheath Weapon” to “x” key.

Start unwanted skill? Sheath weapon.

Contact me ingame for Necro, Ranger, Mesmer, and Thief advice.

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Posted by: Empathetic Fighter.2065

Empathetic Fighter.2065

Assign “Sheath Weapon” to “x” key.

Start unwanted skill? Sheath weapon.

how about cancel skillz (weapon or utilities) that go for the full cd-duration?

Read It Backwards [BooN]

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Posted by: Finalyoko.1824

Finalyoko.1824

i don’t know why new hidden mechanic was added…. pls remove that…

Ele/Necro Player
Team: Team Flying Monkeys [TFM]
http://flyingmonkeys.freeforums.org/

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Posted by: Vuh.1328

Vuh.1328

KILL IT WITH FIRE!

skill q is horrible.

Actully while you are making skill queue even worse, why not add back mouse smoothening, force vsync, remove free cam? might aswell go all the way

Take your time to learn proper keybinding, it’s worth the struggle

(edited by Vuh.1328)

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Posted by: MaXi.3642

MaXi.3642

stupid mechanic which ANet didnt ask for the community… as always… they do something for us and we are angry because its trash :/ its so sad it wasnt even on changelog, just ninja patched…

PS: whole game is a bit slow, due to animation times not matching real cast and channel times, i really like the game, but i really hate this… it makes me reminisce of my WoW times when everything was exact and everything reacted imediately without a need for some stupid skill queue :/

PPS: sometimes i even think about going back to WoW… and its VERY SAD when someone even only think about it after trying this awesome game :/

(edited by MaXi.3642)

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Posted by: DaliIndica.9041

DaliIndica.9041

And apparently no one has seen the Necro glitch with Roots, where Scepter/Staff Necromancers seemingly have to manually target the Root and autoattack it. By the time the Necro can get out of the root, he’s already dead.

YES, A MILLION BILLION YES BOMBS FOREVER!

Its nightmarish at times, but thankfully the ability queue often means I am left fearing and stripping the binding roots of all boons……………….

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Posted by: Dirame.8521

Dirame.8521

And apparently no one has seen the Necro glitch with Roots, where Scepter/Staff Necromancers seemingly have to manually target the Root and autoattack it. By the time the Necro can get out of the root, he’s already dead.

YES, A MILLION BILLION YES BOMBS FOREVER!

Its nightmarish at times, but thankfully the ability queue often means I am left fearing and stripping the binding roots of all boons……………….

Many ways to get out of the root as a necro. DS Skill 2 teleport, transfer the immob condition with Staff 4 or dagger 4 or Heal with Consume conditions.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

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Posted by: TheMightyAltroll.3485

TheMightyAltroll.3485

Or what if… what if… it’s on cooldown? And you… have to target the roots with a SCEPTER!?#

Contact me ingame for Necro, Ranger, Mesmer, and Thief advice.

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Posted by: grimmson.9154

grimmson.9154

didn’t even know why I’m screwing up so hard lately!
rooted? bazzilion conditions on you? cast cleanse? nope! backroll first!

gg

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Posted by: Invision.1307

Invision.1307

roflol they just can’t not fail.

Great grammar there, Ryston.

“Heart Of The [MIST” – Guild Leader

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Posted by: Bellamy.9860

Bellamy.9860

Queued dodges need to go, plz revert the change, devs.

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Posted by: Jax.5261

Jax.5261

No Guardian uses RF or Shelter.
Don’t worry!

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Posted by: wllalele.9427

wllalele.9427

So i was playing warrior, in downed state i used the hammer, someone interrupted me then i died. Of course i had hammer 2 on cooldown in next downed state.

And you know what? I’m not even mad at this skill q thing. I am MAD because it will(or they won’t fix this at all HAHA!) take at least month to fix this.

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Posted by: RoRo.8270

RoRo.8270

There is also a bug where you can’t move at all for some reason unless you use a leap/tele. Yes I checked and I wasn’t immobilize

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Posted by: Harrier.9380

Harrier.9380

There is also a bug where you can’t move at all for some reason unless you use a leap/tele. Yes I checked and I wasn’t immobilize

Confirmed. Usually happening after being hit by Ranger’s roots (after killing them) or their downstate stun.

Since we’ll throwing bugs around, I’ll add that Mobile Strikes on Warrior fail to break immobilizes 60% of the time.

“Men are more ready to repay an injury than a benefit,
because gratitude is a burden and revenge a pleasure.”

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Posted by: Mighty Favazz.1546

Mighty Favazz.1546

Going with vote of no confidence on this.
I am very frustrated with the state of the game and all the bugs.
ANET- fix your game!

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Posted by: Takato.4976

Takato.4976

There is also a bug where you can’t move at all for some reason unless you use a leap/tele. Yes I checked and I wasn’t immobilize

Oh man, this is infuriating.

Literally happens at the worst times ( implying it’s ever good to stand still for extended periods of time, minus bunkering. )

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Posted by: Fomby.4295

Fomby.4295

There is also a bug where you can’t move at all for some reason unless you use a leap/tele. Yes I checked and I wasn’t immobilize

Oh man, this is infuriating.

Literally happens at the worst times ( implying it’s ever good to stand still for extended periods of time, minus bunkering. )

Yes, very annoying. I wonder if its related to the WvW build but where you get stuck for no reason. All three are very annoying.

Maguuma [PYRO]
Kal Snow – Norn Guardian

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Posted by: Defyx.3956

Defyx.3956

bumping this thread because this HAS TO be in the very top of the to do list, it is just so annoying to die because of this kittening bug.
Please make a hot fix or something, i dont even ask to remove the skill queu but just remove dodge from it. This is a serious issue here

Dr Hehz-Ele

(edited by Defyx.3956)

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Posted by: Jax.5261

Jax.5261

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Posted by: TheBeedon.6031

TheBeedon.6031

Mostly this. Actually completely this.

Aypak – Anvil Rock NA
Officer of Warlords of Anvil Rock [WAR]

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Posted by: Pyriall.5027

Pyriall.5027

Another “unintended” change that made it into the game. How many more reasons need to be given for there to be a PTR implemented in this game?

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Posted by: NevirSayDie.6235

NevirSayDie.6235

Any chance this could be fixed in the next patch?

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Posted by: Pyriall.5027

Pyriall.5027

The only way to get this hot fixed in is if we can find some scenarios where it’s breaking pve. If we do that…HOTFIX!

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Posted by: Pyriall.5027

Pyriall.5027

See…

An Error Prevented Saving:
•Message Body length must at least be 15.

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Posted by: lynspottery.6529

lynspottery.6529

so what your saying is: anet excelled at internal testing / quality assurance?

What? They have a test server? Seems missing to me as a lot of things in the game appear not to have been tested well before launching.

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Posted by: Fishbait.6723

Fishbait.6723

Courtesy of the falling/loop bug I died earlier. After calming down, I clicked a WP & what do you know, first thing my character does is a dodge roll that I wanted before I fell not afterwards when it is useless.

/sigh

Even EVE Online has test servers, why shouldn`t a firm that (I`m only guessing here….) has more players/income…?

“We want you to play the game, not the UI” Arenanet.
https://forum-en.gw2archive.eu/forum/game/suggestions/Top-right-GO-away/first#post2096524
Rocking Wizard Wars until this mess of a game is fixed…

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Posted by: Jax.5261

Jax.5261

bump
Fix it ……..