Rune of the centaur

Rune of the centaur

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Posted by: Siofra Crumble.2098

Siofra Crumble.2098

The runes (6x) gives swiftness when using a healing skill to you and nearby allies.

- Doesn’t work underwater. At all.
- The runes give 13 sec of swiftness (+20% duration bonus)
According to the tooltip, you should be able to reapply it after 10 seconds.
The cooldown seems to be wonky. I can only reapply +-2 seconds after the swiftness expires.

I’m using this set of runes coupled with the engineers med kit so it gives myself and my party perma-swiftness.
But alas, there is always a short downtime before I can reapply again.

Rune of the centaur

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Posted by: Delolith.9645

Delolith.9645

This is a case with all “after your heal skill” 10second CD rune bonuses (Lyssa, Balth, Vampirism etc). Their CDs are actually closer to15 seconds instead of 10s.

(edited by Delolith.9645)

Rune of the centaur

in Bugs: Game, Forum, Website

Posted by: Siofra Crumble.2098

Siofra Crumble.2098

Aha, I didn’t know this affected other runes as well.
Good to know. It’s a minor annoyance, nothing gamebreaking.

But the runes never give swiftness underwater, that’s what’s killing me here.
Literally, since I relay on swiftness a lot for my defense.

Rune of the centaur

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Posted by: pyecat.7218

pyecat.7218

If you upgrade your Aqua Breather with another Rune of the Centaur the 6th rune skill should work underwater as the breather replaces your headgear/helm when you’re underwater.

Rune of the centaur

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Posted by: Siofra Crumble.2098

Siofra Crumble.2098

Oh wow. That never even occurred to me.
Thanks for the advice, I’ll try that out.