Running out of Life Force cancels Plague
This is a huge issue for me, and I hope it gets resolved. It’s destroying my ability to play competitively.
Here’s a more detailed description. I’ve also submitted this an in-game bug report:
If a necro allows his Death Shroud to deactivate upon losing all life force, and then activates the instant-cast elite skill Plague within 1 second, Plague will automatically cancel itself.
It would seem that the game is checking and canceling transformations an additional second after exiting Death Shroud. This is to say that there are two cancelling functions in the program code. The first one cancels Death Shroud, but the next second after leaving Deathshroud there’s another cancelling function which will catch and cancel Plague, if Plague is active.
This is an extremely annoying bug and has consistently gotten me killed in game. Please look into this.
This bug has still not been fixed. Anet… Plz…
With the Death Shroud nerf of last Tuesday, this has become so much more important to fix.
Before, when you ran out of Death Shroud and went into Plague, the elite skill would cancel itself immediately. However, you would at least have no (or a reduced) cooldown on Death Shroud, so even though your Plague was cancelled automatically you would still be able to save yourself with Death Shroud sometimes.
Now, when you run out of Death Shroud and the Plague bugs, you are left without any possibility to get out alive. I hope this does not take 2 years to ‘fix’ like the Death Shroud, although it starts being quite likely seeing how the Plague bug has been in the game since the April patch.