SAB Floor Glitch.

SAB Floor Glitch.

in Bugs: Game, Forum, Website

Posted by: Brokenangel.1389

Brokenangel.1389

On the Checkpoint just after completing the first Octopus (feeding it piranhas), it is possible to fall through the floor after activating the checkpoint (as it you can fall into a negative space behind the wall, directly under the piano keys, with no ability to exit said inside of the wall).

This has happened to me numerous times on Tribulation runs now. Complete waste of 10-20 minutes of my time.

Please fix this.

SAB Floor Glitch.

in Bugs: Game, Forum, Website

Posted by: SlippyCheeze.5483

SlippyCheeze.5483

Make sure you use the `/bug` command (or the menu option) to report this in-game, when you have fallen through. That includes other details for ANet, which include things like “map coordinates” and “recent path”, that help identify exactly where the gap in the world is.

SAB Floor Glitch.

in Bugs: Game, Forum, Website

Posted by: TexZero.7910

TexZero.7910

Make sure you use the `/bug` command (or the menu option) to report this in-game, when you have fallen through. That includes other details for ANet, which include things like “map coordinates” and “recent path”, that help identify exactly where the gap in the world is.

I’ve reported this bug every year the festival happens using the /bug and gui bug report.

It’s not been fixed and it’s been there since year 1. It happens when you press the blue key on the keyboard to go unlock the checkpoint the user specified in w2-2. Not a 100% repo, but honestly it can happen upwards of 50% of the time so a simple sitdown with QA should see this and have a fix ready to go.

SAB Floor Glitch.

in Bugs: Game, Forum, Website

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

Make sure you use the `/bug` command (or the menu option) to report this in-game, when you have fallen through. That includes other details for ANet, which include things like “map coordinates” and “recent path”, that help identify exactly where the gap in the world is.

I’ve reported this bug every year the festival happens using the /bug and gui bug report.

It is still worth reporting each time, because that helps collect data for the QA team.

None of us can say whether this is an easy or difficult bug to address; we don’t know enough to determine why it hasn’t been addressed. That puts you in the best position to offer details to ANet that might help in resolving it.

I know it’s annoying to deal with the same issue and worse still to take time out of playing to type up a bug. All the same, there’s not much else we can do.

John Smith: “you should kill monsters, because killing monsters is awesome.”