SAB hidden rooms' mushrooms keeping captives

SAB hidden rooms' mushrooms keeping captives

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Posted by: Miss Lana Too.5794

Miss Lana Too.5794

Currently experiencing a bug where trying to launch myself out of hidden rooms with mushrooms would keep me captive.

I go through the loading screen, but only to find that because of the lag I have, the character has just loaded back into the hidden room. I see myself watching the cinematic as I’m being flung into the air. I’ve had this happen in a few rooms, but none as bad as the one I’m currently stuck ing (W2Z1 with the bears).

The worst part is because I’ve killed all the enemies I can’t do anything to get out except load back to the hub – which resets all progress I’ve been trying to make on the Associate of Baubles.

Please devs, get a fix on this. It’s rage-inducing.

45 characters, 20 level 80s, 11 impersonal story completions and counting.

SAB hidden rooms' mushrooms keeping captives

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Posted by: Sorrow.4765

Sorrow.4765

Someone suggested in another thread that if you’re stuck, you can dig until you get a bunny. Let it kill you and you’ll respawn at the checkpoint. Not a fix but at least you can continue.

SAB hidden rooms' mushrooms keeping captives

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Posted by: Miss Lana Too.5794

Miss Lana Too.5794

Someone suggested in another thread that if you’re stuck, you can dig until you get a bunny. Let it kill you and you’ll respawn at the checkpoint. Not a fix but at least you can continue.

I didn’t even think of that! At least I won’t have to try to get out the hole for 20 minutes straight. I’d be happy to just die and respawn >.>

45 characters, 20 level 80s, 11 impersonal story completions and counting.

SAB hidden rooms' mushrooms keeping captives

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Posted by: Crise.9401

Crise.9401

they should just add a /reset command for killing yourself. I know there was similar command in GW1, but the name escapes me.

SAB hidden rooms' mushrooms keeping captives

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Posted by: Ray Koopa.2354

Ray Koopa.2354

I agree on /reset or /kill. It is really infuriating to lose hours of work for an achievement just for a stupid collision bug (which, no matter how well you design levels, can happen somewhen, somewhere to someone, and that guy will love you for /kill).

Just see my thread about a problem which we could have easily solved ourselves by just typing five characters!

SAB hidden rooms' mushrooms keeping captives

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Posted by: Miss Lana Too.5794

Miss Lana Too.5794

I believe it was /stuck, which I am all for bringing back!

45 characters, 20 level 80s, 11 impersonal story completions and counting.

SAB hidden rooms' mushrooms keeping captives

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Posted by: Crise.9401

Crise.9401

I believe it was /stuck, which I am all for bringing back!

There was also /resign now that I think of it a bit.