SAB world 2, zone 2 checkpoint bug
Just adding to this thread as it’s about the same zone. I encountered a ‘continue’ bug where my character spawned at the checkpoint in the continue animation being unable to move or use any skills. In the end I had to return to the hub because I was stuck.
I’m not sure if it is easily recreated, but I think it was caused by trying to dodge through the arrow trap for the 1-UP while having zero lives. Somehow the game bugged out and moved me from the ‘continue’ screen with moto back to the checkpoint almost instantly with one life as seen in the video.
check the outcome here for reference.
Instead of creating a separate topic I thought I may as well add my similar issue to this topic.
I’ve encountered an issue with the checkpoint which spawns after the gong building checkpoint, it’s after you enter the middle then left teleporter which is a common route for tribulation mode; the checkpoint here is essentially killing players before they spawn, i.e. if you die and spawn you die twice, if you use a coin to continue you’ll die before you spawn. The only way to continue is to hastily jump to the next platform while invulnerable, unfortunately you’re only invulnerable after dying in quick succession.
This is not the only problem this checkpoint seems to cause, if you continue this route in tribulation mode and successfully reach the next cloud and activate the mini checkpoint it doesn’t always work and you’ll respawn at the chaotic previous checkpoint.
The chaotic checkpoint doesn’t seem to be of much use in my opinion and would be better off removed, it was recently added in the last patch perhaps to make things easier but as you can see that is not the case.