AikijinX- [Mada] [MILF] [HUNT] 7.3k Thief Hours
Defend Your Back
(edited by AikijinX.6258)
As of now, after a Thief has dropped stealth (without attacking anything) right afterwards there is a 2sec reveal debuff.
(edited by AikijinX.6258)
Yeah I came in here looking to see if anyone else is getting this and what in the world?
How do minor bug fixes and no real patching completely break the game?
You know Anet, if you need some help with this game, Im looking for a job.
I can confirm that this is for all thieves. Was running CM. After finishing path 1 & 3, we went for path 2 but everyone in the party has made the update before starting.
We had to wipe at barrels because of this. I tested it and realised this new Reveal triggers at the 4th blast after stacking. No matter if you use Black Powder or Smoke Screen – same effect.
It doesn’t seem to be an intended effect since there’s nothing in the Patchnotes about it.
Please Anet react fast. Every second you hesitate a thief is being deleted by its’ player
PS: It also triggered with SR though i didn’t test it any further
Things don’t get broken unless they are modifying stealth. Seems like they are going to change stealth somehow…but not ready to implement it.
Yeah it looks like once stealth ends we will be seeing a 2 sec reveal regardless if they are fooling around with stealth. Guess they are going after perma stealth. If that is the case, whatever. /shrug
This is a bit worse than just perma stealth. Pretty sure this is a bug becuase it affects ALOT of stuff. It even effects mesmer stealths and the like.
I’m glad I’m not the only one then. Wasted six initiative a bit before coming right here to see if it was the patch
This is a bit worse than just perma stealth. Pretty sure this is a bug becuase it affects ALOT of stuff. It even effects mesmer stealths and the like.
Yeah I realize that. Its obviously a bug but as people have posted earlier, things dont break unless they are being messed with. Nothing in the patch notes really say anything about any changes to stealth.
Its just speculation, but if they are messing with stealth and this broken bug is a consequence of it, its fairly easy to believe they may be planning a 2 sec reveal when you come out of stealth. This just may be a broken version of that.
This is definitely a game-wide change to stealth. Some friends tested it on other classes (engie stealth bombing, mesmer invisibility), and that revealed status is popping for everyone.
But in the case of stealth stacking, the revealed status also seems to be triggering when each stack “ends” (rather than when the entire stealth duration ends), and when it does, it’s removing 2 seconds from the overall duration.
Well, i think thats a big mistake if they did it and didnt put on patch notes. But, tbh, i prefer they keep the revealed thing like this.
What you want? big damage, best mobility and desingage on game, and perma stealth? it was rlly unballanced before this patch.
PS: Before you rage talk to me and say things like “stop QQing, you must hate thief!” look at the screenshot below. 2300+ PVP Matchs as thief, my favorite profession.
So this is how im seeing this bug working: So lets take Shadow Refuge for Example. It pules 5 times, you get 3 seconds of stealth per pulse. So when that first stealth stack hits, 3 seconds later you get “revealed”. So every time you lose a stealth stack, you get revealed. Also, getting hit with revealed eats seconds off your stealth stacks.
I can only imagine how bad “last refuge” is.
I suggest giving feeback here where a Dev posted.
https://forum-en.gw2archive.eu/forum/game/pvp/Revealed-bug-introduced-with-patch-3/first#post5082156
Obviously if they were going to make a change to stealth, it wouldnt completely break SR like it is right now. Even if they intend to make a change to stealth, its not going to be this.
Obviously if they were going to make a change to stealth, it wouldnt completely break SR like it is right now. Even if they intend to make a change to stealth, its not going to be this.
Like how they nerfed IR because the Dev think using the combo of IS, IR, plus steal/SS/IS to secure a stomp was too strong? Don’t underestimate the imagination of the devs…
It’s happening with all stealth. It no longer stacks and is capped at 2 seconds. This needs to be fixed asap. Certain thief builds are unplayable atm.
Yeah I was in stealth for 2 seconds, as soon as a friendly warrior came by and tooted a warhorn doing no dmg at all out of combat it suddenly put the revealed debuff on me. Very annoying. Even Shadow Refuge does it. What a waste, please ANet fix asap.
Its looks like a nerf to thief, since the engineers can normal stack stealth with the smoke bomb.
Its looks like a nerf to thief, since the engineers can normal stack stealth with the smoke bomb.
Obviously, it looks like a bug. There is no doubt in my mind that they have no plans to break SR like this.
Why have the skill in the first place apply stealth every pulse?
The problem is in stacking of stealth, you cant right now. Its a bug.
It seems very much like the idea was to modify stealth such that on losing ALL stealth stacks, you receive reveal for a short duration. It also seems they messed up such that you get that debuff every time you lose a stack. seems like an incomplete experiment someone was trying out that accidentally got pushed
While I think you can make a good argument for putting the revealed debuff on stealth expiring, the current interaction has destroyed Shadow Refuge.
While I think you can make a good argument for putting the revealed debuff on stealth expiring, the current interaction has destroyed Shadow Refuge.
Oh yeah. The current version seems like a total bug and 100% accidental. It shouldnt be applying revealed at the loss of each stack. That renders most stealth skills useless. And the fact that revealed EATS stealth duration is very strange. Its not like you lose a stack, get revealed, and pop out of stealth. You lose a stack, get revealed, and suddenly your other stacks lose 2 seconds, you get revealed again, lose another 2 seconds…
Definitely a bug but hopefully a sign of things to come. This change was announced about two years ago as a fix for the crazy numbers of perma stealth dp thieves in wvw, but then they backed down and made other changes. Hopefully with the strength of that new SA GM minor, the devs will stand their ground this time. Stealth should be used to confuse the enemy, not reset fights.
after this new patch all thievs DIE in this game, so now need learn to play a warrior
Shadow refuge just took a MASSIVE hit
If ANet wanna ruin dungeon stealth runs – its ok. BUT. What will thiefs get instead? Why else we love them in dungeons?
BTW I don’t wanna such changes
P.S. pvp perma stealth should be nerfed
(edited by Myrddin.7412)
I hope this stays as a feature since stealth in GW2 is broken in so many ways.
What is interesting: it take a bug to fix thief most problematic mechanic : Stealth
Yes,
A Bug!
(edited by DarkSyze.8627)
this sucks so much!
Devs, what a hell have you done? The class is absolutely non-playable atm!
Welcome to the world of stealth nerfs.
It was not unintentional yet they f’d up in the implementation.
<edit>Did some testing and you get revealed after coming out of stealth. I also notice you can no longer stack stealth. BP with 4 HS nets you 7 less seconds of stealth.
Anet please take this advice. When stealth nerfing you need to make MINOR nerfs that aren’t noticeable until you’ve made 3-4 of em.
(edited by T raw.4658)
The problem is thief is the only class I’m playing. So screw this I’m out for now. If this ain’t gonna be fixed I’m out forever.
after this new patch all thievs DIE in this game, so now need learn to play a warrior
You don’t “learn” how to play a warrior..
You just create a toon and face roll keyboard till you hit all your CD…
This is actually the way it should be. A thief shouldn’t be able to just stack stealth indefinitely and the way it is now promotes more skillful gameplay.
I main thief and I have zero complaints about the change really. Just adapt. The thief is one of the strongest dueling, small man team, and roaming classes in the game.
P.S. If you’re losing to a warrior as a thief you have no idea what you’re doing.
if it is not a stealth bug maybe its a mechanic about using the Revealed Training trait? to gain 200 power? then sounds good… if not that will be huge nerf for thiefs. im used to playing thief and i dont think that is a good change. Think more about it
This is actually the way it should be. A thief shouldn’t be able to just stack stealth indefinitely and the way it is now promotes more skillful gameplay.
I main thief and I have zero complaints about the change really. Just adapt. The thief is one of the strongest dueling, small man team, and roaming classes in the game.
P.S. If you’re losing to a warrior as a thief you have no idea what you’re doing.
Well yes and no. I would agree with you that a limited reveal when leaving stealth like 2 or 1.5 sec would be acceptable (I Dont speak for everyone), but the way it currently is breaks stacking of stealth and breaks SR. That, I dont agree with.
I generally play a crit strikes D/P build in PvP and Im not in stealth that often and a 2 sec or 1.5 sec reveal when I leave stealth wouldnt even affect me really. As a matter of fact, I get aggravated when I jack a thief and Last refuge procs for them. Then I have to find them again. As a matter of fact it would make thief on thief 1v1’s so much better as it will no longer be about who stealths first and gets the first gib on the next guy. It would also limit the CND of D/D and S/d.
Now with that said, everyone would end up running a crit strikes D/P build because dagger off hand just became useless with a 2 sec reveal on leaving stealth and last refuge is no longer useful with Panic Strike. The more I think about it, it would screw up so many other builds than the one I use that even a 2 sec reveal would not be acceptable when leaving stealth.
It would make dagger off hand useless.
P.S. That depends on the warrior.
(edited by nightblood.7910)
Lets keep this thread healthy, I don’t want it removed like the other stealth bug related threads.
Lets keep this thread healthy, I don’t want it removed like the other stealth bug related threads.
I think you’re fine, thread just got merged
The patch that just occurred, changed nothing about this stealth bug.
Josh Davis
Competitive Events Manager
I don’t think this is intended, but I’ll need to follow-up with the skills team in the morning to be sure. Either way, I started an email chain about this. Thanks for the reports.
aka Grouch
This got to be a joke.
Not only does this “bug” break several skills that stack stealth if used together like blasting blinding powder into a smoke field it also breaks non combo applications of stealth via shadow refuge. It breaks a freaking passive trait aswell (4sec stealth now reveals you).
Also Hidden Thief in conjuncture with Mug reveals again, you keep reitroducing this bug over and over again.
The whole stealth system just got broken and the answer we get is: We do not know if the skills team intended this, yet, we will discuss it with them.
WAY TO GO IN TERMS OF PROMOTING YOUR XPAC.
(edited by Bazzoong.7145)
Hi Arena Net, just throwing another comment on here to please fix stealth bug! Players are being revealed for no reason and skills such as Shadow Refuge are only lasting about 3-5 seconds before we are randomly revealed again. Thanks and hope can find solution soon.
This is actually the way it should be. A thief shouldn’t be able to just stack stealth indefinitely and the way it is now promotes more skillful gameplay.
I main thief and I have zero complaints about the change really. Just adapt. The thief is one of the strongest dueling, small man team, and roaming classes in the game.
P.S. If you’re losing to a warrior as a thief you have no idea what you’re doing.
Don’t you play s/d? Many thief builds are not going to win against a warrior, but S/D should be able to I’d think. If a player prefers a more burst build where they are glassy, the warrior has a much better chance of winning.
Still no word on a fix?
seems like some ppl are realy happy that this bug happend.
Just learn 2 Play the game and stop the flame.
how Over powered stealth is.
a medi guard has full burst 18k hit. blocks and heal. what has the thief——— stealth.
rly, its just a bug why should they nerf stealth ?
I think we should all re-roll to guards or warriors just for fun and make population of thiefs 0. May be then A-net will hear us.
seems like some ppl are realy happy that this bug happend.
Just learn 2 Play the game and stop the flame.
how Over powered stealth is.
a medi guard has full burst 18k hit. blocks and heal. what has the thief——— stealth.rly, its just a bug why should they nerf stealth ?
well to be fair, my thief in wvw can have 15-18k full combo >.> but no blocks or invuln lol. Eh, medi guard is played like a thief burst build anyways, except you know, heavy armor and blocks.
I don’t PvP or WvW. But I do roam around SW and hit up the Labyrinth and defend VW carriers, and my Shadow Refuge is an integral part of all that. I have never done “permastealth” and don’t even know how; I sure hope this current two second limit on staying hidden gets fixed.
(So about that forum bug. It sneaks up out of stealth all the time — nerf that! )
how was this not fixed within hours? if there was a bug as devastating for any other profession it would’ve been fixed shortly after it was introduced.
are we just gonna have to wait until next tuesday to be able to play the game?
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