Sanctum Sprint
Seconded. This skill has been broken for the very longest time.
All I can think of is that the skill is so ping dependent that if you ever so slightly fall outside the threshold it completely stuffs up.
It is 100% a replicable bug for me with 250-300 ping, however – it never used to be like this and back when sanctum sprint first came out it was never an issue for me to complete it.
- Lightning Pull is completely bugged. It jumps way way further then the target. Not once did it hit the mark. Could not complete it today for daily.
I had no trouble using it as expected.
- Lightning Pull is completely bugged. It jumps way way further then the target. Not once did it hit the mark. Could not complete it today for daily.
I had no trouble using it as expected.
Lucky you with your nice, stable, low-ping connection.
Lightning Pull is known to be heavily dependent on a good network connection. Lag, especially spiky lag, will frequently make the jump either way too far or too short with the toon rotating in place. It’s the reason why I don’t do Sanctum Sprint anymore unless I need it for a Daily, even though I actually love the activity when things are fine – it’s just too easy for a network hiccup to turn this from enjoyable to utterly frustrating.
It’s a lag issue – usually happens worse when it’s Daily Activity Participant (as it is today) as it happened to me on the first race four times that i over-jumped a platform. It was happening whilst people were loading into the maps just after reset whilst I was in mid-race.
When it’s not Daily Activity Participant, I have no or near to no issue with it.
Yesterday was a rubberbandfest, and I had the map to myself for 5 games. This used to be my favorite activity, but with the imprecision of Lightning Pull, just finishing the race is often impossible.