Scaling in lowlevel maps

Scaling in lowlevel maps

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Posted by: Yasi.9065

Yasi.9065

Doing Vic the Iron today showed me how absolutely broken scaling for newbie maps is.

My healing skill (Wash the Pain Away) would barely heal enough to heal up one – ONE – of Vic’s 6 stacks of bleeding ticks. Overload water not even close.

Wash the Pain Away -> 211 healing done in three waves
Bleeding tick -> 200

Also, instead of healing skill healing up roughly 50% of my health pool as is normal with that skill, it barely makes a dent.

Health -> 1087
Healing done -> 20%

It feels like playing with 80% reduced healing challenge.

Not to mention… if you solo or duo Vic, he constantly, really CONSTANTLY uses his whirl skill, making this fight just hugely annoying.

DPS is way below my usual also, the whole fight took forever even though its a champ of same level, which I usually can kill before my earth elemental dies. But not in tier1 maps.

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Scaling in lowlevel maps

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Posted by: shadow.6174

shadow.6174

The issue isn’t scaling in low level maps, but that champ specifically. It’s a special event that got added recently and it’s supposed to be done in group (that’s why soloing it may be a pain). However, it feels like its damage is too high for its level and area. Curiously, the event info says it’s level 8, but the mob is level 10.

Scaling in lowlevel maps

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Posted by: Khisanth.2948

Khisanth.2948

Just the 2 level difference would make him tankier and deadlier at the same time.

Scaling in lowlevel maps

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

he’s a foe designed for higher level maps — i can’t imagine tackling him on a queensdale-level character. For L80 toons, though, he seems fine (to me, anyhow).

John Smith: “you should kill monsters, because killing monsters is awesome.”