Second HOT mission bombs out game

Second HOT mission bombs out game

in Bugs: Game, Forum, Website

Posted by: Gokuofuin.9127

Gokuofuin.9127

As title states, I try to activate the start of the second HOT mission and the game bombs out each and every time.

Fix?

Second HOT mission bombs out game

in Bugs: Game, Forum, Website

Posted by: Gokuofuin.9127

Gokuofuin.9127

Bug report:

  • Crash <—*
    Assertion: m_readOffset + m_readLength <= m_totalBytes
    File: ..\..\..\Services\File3\FileArchive.cpp(1056)
    App: Gw2-64.exe
    Pid: 6392
    Cmdline:
    BaseAddr: 000000013F220000
    ProgramId: 101
    Build: 55511
    When: 2015-11-28T14:48:05Z 2015-11-28T16:48:05+02:00
    Uptime: 0 days 0:02:29
    Flags: 0
  • System <—*
    Name: DANTE-LAPTOP
    IpAddr: 192.168.1.11
    Processors: 8 [GenuineIntel:6:10:7]
    OSVersion: Windows 6.1 (64 bit)
  • System Memory <—*
    Physical: 3960MB/ 8098MB 48%
    Paged: 11496MB/16195MB 70%
    Virtual: 8385803MB/8388607MB 99%
    Load: 51%
    CommitTotal: 4698MB
    CommitLimit: 16195MB
    CommitPeak: 6255MB
    SystemCache: 3224MB
    HandleCount: 23084
    ProcessCount: 70
    ThreadCount: 983
  • Process Memory <—*
    Private: 2193MB
    WorkingSet: 1721MB
    PeakWorkingSet: 2007MB
    PageFaults: 1482888
  • Memory Category Usage (Inclusive) <—*
    [Category] [Size(MB)] [Count]
    Root 553.07 291703
    Programmer Data 411.67 158616
    Game 196.14 112582
    VRAM 178.47 14519
    Content 130.38 37389
    Engine 130.15 39307
    VRAM – Gr Postproc 103.34 18
    Uncategorized 96.59 132464
    Text 59.69 7750
    Collections 57.63 3127
    Dictionary 56.42 273
    Gr 56.05 34022
    Gr Umbra 40.18 382
    Map 39.34 1005
    Art Assets 38.60 468
    Character Models 37.48 132
    Composite Tex 37.48 132
    Composite Tex Pool 37.48 132
    Composite Models 37.48 132
    VRAM – DirectX Geo Buffers 30.56 1520
    Model-Programmer 24.06 2525
    I/O 19.98 316
    Archive 18.67 39
    VRAM – DDI Shader 17.61 12657
  • Memory Category Usage (Exclusive) <—*
    [Category] [Size(MB)] [Count]
    Content 130.38 37389
    VRAM – Gr Postproc 103.34 18
    Uncategorized 96.59 132464
    Text 59.69 7750
    Dictionary 56.42 273
    Gr Umbra 40.18 382
    Map 39.02 9
    Composite Tex Pool 37.48 132
    VRAM – DirectX Geo Buffers 30.56 1520
    Model-Programmer 24.05 2239
    Archive 18.67 39
    VRAM – DDI Shader 17.61 12657
    VRAM – UI Textures 12.80 271
    Audio FMOD 8.66 1249
    Collide Havok 6.22 155
    Gr Model 5.31 7883
    Debugging 4.00 2
    Game 3.87 24538
    Gr Cloud 3.56 6936
    Gr 3.01 67
    VRAM – Composite Geo 2.72 15
    Gr Material 2.54 15450
    Audio 2.03 498
    Composite 1.55 797

[DbgHelp.dll is C:\Windows\system32\dbghelp.dll]
[DbgHelp.dll version 6.1.7601.17514 (64/32-bit compatible)]

  • SerialLoader0 Thread 0×1b60 <—*
  • Trace <—*
    Pc Rt : Args
    00000001`3f505a5c 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000
    00000001`3f64a4a6 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000
    00000001`3f64dc00 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000
    00000001`3f6283f8 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000
    00000001`3f628d9d 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000
    00000001`3f6779e5 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000
    00000001`3f4fc499 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000
    00000001`3f6840f7 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000
    00000001`3f68429e 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000
    00000000`777f5a4d 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000
    00000000`7792b831 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000
  • Thread registers <—*
    rax=0000000000000001 rbx=0000000140439d50 rcx=0000000004c3f6e0
    rdx=0000000140439d50 rsi=0000000000000420 rdi=0000000140439f88
    rip=000000013f5059fd rsp=0000000004c3f680 rbp=00000000000ecbbf
    r8=0000000000000420 r9=00000000000ecbbf r10=0000000000000000
    r11=0000000000000202 r12=0000000000000000 r13=0000000000000000
    r14=00000000034f7190 r15=0000000000000000
    cs=0033 ss=002b ds=002b es=002b fs=0053 gs=002b efl=00000202

rbx-32 0000000140439D30 00000001`3f64ae10 00000001`3f226b00 00000001`3f64d940 00000001`3f64c8d0
rbx 0 0000000140439D50 2e2e5c2e`2e5c2e2e 65636976`7265535c 5c33656c`69465c73 68637241`656c6946
rbx
32 0000000140439D70 00707063`2e657669 2e657565`75715f6d 3d202928`64616548 00004c4c`554e203d
rcx-32 0000000004C3F6C0 00000001`3f5059fd 00000000`04c3f680 00000000`000ecbbf 00000001`3f6b3ee2
rcx 0 0000000004C3F6E0 00000000`00000000 00000000`04c3f890 00000000`00040000 00000000`00010000
rcx
32 0000000004C3F700 00000000`04c3f800 00000000`00000000 00001f80`0010000f 0053002b`002b0033
rdx-32 0000000140439D30 00000001`3f64ae10 00000001`3f226b00 00000001`3f64d940 00000001`3f64c8d0
rdx 0 0000000140439D50 2e2e5c2e`2e5c2e2e 65636976`7265535c 5c33656c`69465c73 68637241`656c6946
rdx
32 0000000140439D70 00707063`2e657669 2e657565`75715f6d 3d202928`64616548 00004c4c`554e203d

  • Code <—*
    00000001`3f5059dd 488bf948 8d0df9dd 6501418b f0488bda H..H….e.A..H..
    00000001`3f5059ed e8ae92fe ff488d4c 2460ff15 2b99ec00 …..H.L$`..+…
    00000001`3f5059fd 488b8424 58010000 48c74424 30000000 H..$X…H.D$0…
    00000001`3f505a0d 00488944 2440488b 8424f800 00004885 .H.D$@H..$….H.
    00000001`3f505a1d db488944 2448488b 84240001 00004c8d .H.D$HH..$….L.
    00000001`3f505a2d 051ed4ed 00488944 2450488d 4424604c …..H.D$PH.D$`L
  • Stack <—*
    00000000`04c3f680 00000001`3f366020 00000001`3f6b4d96 00000000`00003000 00000001`00000004 `6?…..Mk?…..0…………..
    00000000`04c3f6a0 00000000`04c3f6c0 00000000`04c3f6e0 00000000`00000000 00000000`00040000 …………………………..
    00000000`04c3f6c0 00000001`3f5059fd 00000000`04c3f680 00000000`000ecbbf 00000001`3f6b3ee2 .YP?…………………>k?….
    00000000`04c3f6e0 00000000`00000000 00000000`04c3f890 00000000`00040000 00000000`00010000 …………………………..
    00000000`04c3f700 00000000`04c3f800 00000000`00000000 00001f80`0010000f 0053002b`002b0033 ……………………3...S.
    00000000`04c3f720 00000202`002b002b 00000000`04c3f890 00000000`00010001 00000000`04c3f8c0 .………………………..
    00000000`04c3f740 00000001`3f6b3d70 00000001`3f6b3de0 00000001`3f6b3df0 00000000`00000001 p=k?…..=k?…..=k?…………
    00000000`04c3f760 00000000`04c3f6e0 00000001`40439d50 00000001`40439d50 00000000`04c3f680 ……..P.C@….P.C@…………
    00000000`04c3f780 00000000`000ecbbf 00000000`00000420 00000001`40439f88 00000000`00000420 …….. ………C@…. …….
    00000000`04c3f7a0 00000000`000ecbbf 00000000`00000000 00000000`00000202 00000000`00000000 …………………………..
    00000000`04c3f7c0 00000000`00000000 00000000`034f7190 00000000`00000000 00000001`3f5059fd ………qO…………..YP?….
    00000000`04c3f7e0 00000000`0000027f 00000000`00000000 00000000`00000000 0000ffff`00001f80 …………………………..
    00000000`04c3f800 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 …………………………..
    00000000`04c3f820 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 …………………………..
    00000000`04c3f840 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 …………………………..
    00000000`04c3f860 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 …………………………..
    00000000`04c3f880 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 …………………………..
    00000000`04c3f8a0 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 …………………………..
    00000000`04c3f8c0 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 …………………………..
    00000000`04c3f8e0 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 …………………………..
    00000000`04c3f900 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 …………………………..
    00000000`04c3f920 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 …………………………..
    00000000`04c3f940 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 …………………………..
    00000000`04c3f960 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 …………………………..
    00000000`04c3f980 00000000`00000088 00000001`00000002 00000000`03081000 00000000`0010a340 ……………………....... 00000000`04c3f9a0 00000000`00000001 00000001`3f6a27ba 00000000`00000000 00000000`03d6b698 .........'j?.................... 00000000`04c3f9c0 00000001`403e21e0 00000000`02f3eb20 00000000`00000000 00000001`3f4faa1d .!>…. ……………..O?….
    00000000`04c3f9e0 00000000`000000a0 00000000`0012f108 00000000`7618f132 00000000`02ecb660 …………….2..v….`…….
    00000000`04c3fa00 00000000`02f3eb20 00000001`3f65f894 00000001`4043cc48 00000000`00109f80 ………e?….H.C@…………
    00000000`04c3fa20 00000000`00000000 00000000`00000000 00000000`0490f780 000007fe`fd801873 ……………………s…….
    00000000`04c3fa40 00000000`03d6b610 00000001`3f500ca8 00006c39`e835a52c 00000000`04c3fae0 ……….P?….,.5.9l……….
    00000000`04c3fa60 00000000`04530020 00000000`00004c3c 00000000`00004c3c 00000001`3f4ff0b3 .S…..<L……<L……..O?….
  • Error Logs <—*
    Texture missing mip chain: 0×00ecaf
    Texture missing mip chain: 0×0e118a
    Content is referencing a propID that doesn’t exist propId=‘1858688908101976650’
    Content is referencing a propID that doesn’t exist propId=‘1858689818635043406’
    Content is referencing a propID that doesn’t exist propId=‘1858687821475250739’
    Content is referencing a propID that doesn’t exist propId=‘1858686979661660732’
    Texture missing mip chain: 0×0ef3bf
    Texture missing mip chain: 0×0ebc48
    Texture missing mip chain: 0×0ebc49
  • DirectX Device Info <—*
    VendorId = 0×10de
    DeviceId = 0×0df6
    Version = 9.18.0013.3489
    Description = NVIDIA GeForce GT 550M
    Compat = 0×00100800
    VidMem = 4046 MB