This issue has been happening for a while. When there are a lot of players around, the scaling on Jofast’s camp seems to break, causing the event a good 5-10 minutes longer than normal to finish because people are waiting around for spawns.
Basically, the number of enemies that need to be killed seems to scale correctly, but the spawn rate remains very low, spawning only 1-2 enemies every 20-30 seconds at times. The zerg blows these enemies up in a few seconds and then has to idle for the next spawn. I’m literally taking the time to write this now as I wait for the zerg to clear the event.
I know it’s relatively low priority compared to some of the more serious HoT bugs, but could someone look into this when they have a chance?
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