Serious Bug on General Autohit (1)
I tested this on my Mesmer and Ranger.
I noticed the same thing, skill 1 auto attack will not allow a skill 2 thru 5 to fire unless it finishes first.
AFAIK skill queue-canceling with another skill has always been disabled when autoattack is turned off. Not sure what the logic is behind it.
Hopefully we’ll get an option in Settings to enable/disable it some time
Echo Mir // Echo.3741 [Echo] Echo Echo Echo Echo