Server performance during large events
It’s funny they talked about addressing culling in the 1/28 patch, but it is actually much worse sense the patch. I’ve noticed this wherever I am in moderately sized events like harathi hinterlands or pent/shelt farming. Enemies are invisible you need to infer their presence when you see friendlies begin to beat the air. This was an occasional issue in open world PvE, but now it’s a persistent problem everywhere I play that includes a moderately large group. Even friendlies don’t appear naturally in the distance when, say, running through the tunnel at pent/shelt, they pop into existence when you get close to them. Really bad when what you notice is game bugs constantly when trying to play the game.
Guess I have to do these kind of events at 4am when zerg is only about 20% people instead of 100+. Because its very unplayable right now.