Server performance during large events

Server performance during large events

in Bugs: Game, Forum, Website

Posted by: Malediktus.9250

Malediktus.9250

Honestly, the server performance during large events like Claw of Jormag is unacceptable and horrible. 50%+ of the zerg get culled away, skills take several seconds to execute and the whole zone suffers from the server lag. Now with guesting people are server hopping for more dragon events it got even worse.
Conclusion: GW2 needs MUCH better servers or some miracle optimisations (without affecting gameplay or visuals) have to happen.

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Server performance during large events

in Bugs: Game, Forum, Website

Posted by: Raine.1394

Raine.1394

It’s funny they talked about addressing culling in the 1/28 patch, but it is actually much worse sense the patch. I’ve noticed this wherever I am in moderately sized events like harathi hinterlands or pent/shelt farming. Enemies are invisible you need to infer their presence when you see friendlies begin to beat the air. This was an occasional issue in open world PvE, but now it’s a persistent problem everywhere I play that includes a moderately large group. Even friendlies don’t appear naturally in the distance when, say, running through the tunnel at pent/shelt, they pop into existence when you get close to them. Really bad when what you notice is game bugs constantly when trying to play the game.

Server performance during large events

in Bugs: Game, Forum, Website

Posted by: Malediktus.9250

Malediktus.9250

Guess I have to do these kind of events at 4am when zerg is only about 20% people instead of 100+. Because its very unplayable right now.

1st person worldwide to reach 35,000 achievement points.