Shaders and self-shadowing?
I agree. I don’t understand why there is so MUCH light added in the high setting. It looks unreal and overdone. Things look more realistic on the medium setting.
I just started playing with the options to try to get the most out of my rig. I thought for a moment it was just my machine, but I guess not. It is a shame since a lot of other things benefit from it. I just don’t get the whole spotlight on me.
I think the odd “lighting” is just extra shading added to make at least some of the normalmap detail visible in places where there’s only ambient light present.
Yeah, it’s really cheap, even some subtle, basic image-based lighting would be much nicer.
I hate to necro a thread, but I found this while googling after noticing the same issue.
Is this ever going to be fixed or looked at? It’s very off-putting and makes little sense. It detracts enough for the visuals that I run the Shaders at a lower setting just to avoid this.