Shaders and self-shadowing?

Shaders and self-shadowing?

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Posted by: Shanthosa.5429

Shanthosa.5429

This may be less of a bug and more of a design decision, but I am not sure. I posted once about this during a beta stress test, but I think it may have been deleted and I don’t think I ever saw a reply to it.

It appears that self-shadowing for my player character becomes enabled when you move the “Shaders” graphics setting from medium to high. The oddity that I am experiencing is that the only light source that interacts with the character’s self-shadowing is a new light that gets created off the right side of the screen in camera space. This results in an odd strobing effect when you rotate the camera around, as the self shadows pass by different pieces of armor and onto my character’s feet.

One of the ways that this breaks down the overall look and feel of the game is when I get a nice environmental shadow cast over my character, shadowing him completely, and then the right side of him is illuminated by some invisible source. It also becomes apparent if you’re standing in the light and move your camera so that your character’s shadow is to the right of the screen, and then the bright side gets cast from right to left into the shadow.

Anyway, not sure if it’s a bug, a limitation, or a deliberate decision but I felt it warranted discussion.

What are some other possible implementations of this? Is it possible to find the direction from your character’s location to the “sun” light source for a scene and then set the self-shadowing directional light to always orient in that direction? Or maybe the nearest light source for interior areas?

Shaders and self-shadowing?

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Posted by: Unpredictability.4086

Unpredictability.4086

I agree. I don’t understand why there is so MUCH light added in the high setting. It looks unreal and overdone. Things look more realistic on the medium setting.

Shaders and self-shadowing?

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Posted by: Malzeroth.1329

Malzeroth.1329

I just started playing with the options to try to get the most out of my rig. I thought for a moment it was just my machine, but I guess not. It is a shame since a lot of other things benefit from it. I just don’t get the whole spotlight on me.

Shaders and self-shadowing?

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Posted by: tota.4893

tota.4893

I think the odd “lighting” is just extra shading added to make at least some of the normalmap detail visible in places where there’s only ambient light present.

Yeah, it’s really cheap, even some subtle, basic image-based lighting would be much nicer.

Shaders and self-shadowing?

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Posted by: OverlordOutpost.5961

OverlordOutpost.5961

I hate to necro a thread, but I found this while googling after noticing the same issue.

Is this ever going to be fixed or looked at? It’s very off-putting and makes little sense. It detracts enough for the visuals that I run the Shaders at a lower setting just to avoid this.