pre-ordered HOT at this point,
save yourself the money and don’t bother.
For those of you who might not remember, Shadow shot (Thief D/P 3 skill) used to be awful. The melee stab after the ranged attack hit used to have a huge delay on it AND the thief was rooted during the animation, the stab missed on anyone not standing stone still. Eventually, the skill was fixed, and D/P was made a genuinely useful set for thieves.
Well, the delay is back. Often, I’ll teleport to a target who was clearly hit by the shot (obviously, since I shadowstepped to them), but the stab will miss, or the target will somehow dodge the stab even though the ranged attack hit. If you don’t believe me, test it on Class NPC’s in the mists – they’ll often dodge the stab after you’ve teleported them.
This is not right – either both attacks hit, or both attacks miss. Please fix this Anet.
wat
it’s intended that you can dodge the stab.
Ya that skill is 2 parts. A unblocked-able projectile that blinds and teleports you is the first part
The 2nd part is you trying to stab them after teleporting to them.
Working as intended.
they’ll often dodge the stab after you’ve teleported them.
Wut. So you want 2 hits to land at the same time? That’s why it’s a 2 part skill…..so that one can be dodged.
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