Shatterer Issue

Shatterer Issue

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Posted by: Angelica Dream.7103

Angelica Dream.7103

I have characters parked at different dragons and Shatterer has had a bug since day one that I do not get the side or ground chest even though I succeed in achieving the Gold success. I do have a L80 character with high end weapon and even tried to switch out character but still do not get the chests 25% of the time. Another guild member also seems to have the same problem with Shatter and another boss which works find for me.

I have reported this issue as a bug report 100? (maybe more) times and still I do not get consistent rewards for Shatterer. * This game is NOT fun when you spend fifteen minutes every day and receive nothing in return! *

Why can’t Anet look into this after 3 years of requesting? Or at least replay?

Shatterer Issue

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Posted by: Gator.5729

Gator.5729

There is an issue with diminishing rewards that affects characters that are left parked at events. Either go to a different zone and do an event then return or don’t leave them parked there, it only takes a few seconds to waypoint around to each event. So it isn’t really a bug, so that is probably why it isn’t getting fixed.

Shatterer Issue

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

I recommend, Angelica, that you simply move a few of your characters around whenever this happens. Any Diminishing Returns in effect will be canceled with little effort. And if it doesn’t work, you have useful data to give to ANet, for troubleshooting purposes.

Diminishing Returns can kick in any time you sit in the same place for long periods of time or for the same event repeatedly. Some events require you moving around the map, which ends up canceling the DR debuff; some events keep you in a confined area, so DR hits more rapidly.

  • Rhendak hits DR quickly. Sometimes I get only 2-3 days before I need to swap toons.
  • Karka Queen probably never sees DR, because she can spawn in four distinct ‘areas’ of the map.
  • Most people hit the Steam Ogre after FE or do some of the other events, so DR is probably rare.
  • Similarly, Frozen Maw, Jungle Wurm, and Covington also have you bouncing around, with other events in the chain.

I have to disagree with your characterization of DR as ‘sloppy programming’ or ANet devs being ‘too lazy’ to fix this. It’s in the community’s best interests for the game to make it more difficult for RMT farmers and botters. There are lots of things that ANet does that I disagree with (e.g. time gating for so many crafts), but I don’t think I’m likely to get them to change their mechanics or design choices by calling them ‘lazy’ for making those decisions.

John Smith: “you should kill monsters, because killing monsters is awesome.”

Shatterer Issue

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Posted by: RoseofGilead.8907

RoseofGilead.8907

Just dittoing what was already said. Don’t just leave your toon(s) parked in the same place all the time. Move them around and do other events now and then. Heck, get there on time and go help with the collection pre-event.

Shatterer Issue

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Posted by: Angelica Dream.7103

Angelica Dream.7103

I did some research on “Diminishing Returns in effect”. and guess that could be the answer, but need to test this more with my character at Shatter’s location.

@Illconceived Was Na, I am not name calling, but making an observation. Why does this happen just for Shatterer, and Two if this was not lazy then ANET please answer one of my 100’s of requests, posts, or Bug reports. Either way it ends up lazy.
I really should not have to move character around, it’s one of the reasons they sell extra slots. Right? Though I will try your advise and report back.

@RoseofGilead, Great advice. I will start to do per-every day it iwll keep me haveing to move characters around. Hope that fixes the issue. Thanks!

Shatterer Issue

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

@Illconceived Was Na, I am not name calling, but making an observation. Why does this happen just for Shatterer, and Two if this was not lazy then ANET please answer one of my 100’s of requests, posts, or Bug reports. Either way it ends up lazy.
I really should not have to move character around, it’s one of the reasons they sell extra slots. Right? Though I will try your advise and report back.

As I explained above, world bosses require a lot of character movement, but a few do not. I continue to believe that this sort of DR is ultimately good for the community & I’m convinced it has nothing to do with ANet wanting to sell more gems (there are far easier ways to increase sales, without faking the players out and annoying them). You’re welcome to disagree.

Even so, this can be frustrating, regardless of whether this is a bug (as you think) or intended part of DR (as I believe). I do wish ANet spent more time giving us legit players more hints that there are ‘hidden’ mechanics, even if they can’t tell us the details.


I wonder if I explained my recommendation about phrasing poorly: would you agree that ANet is more likely to act on suggestions phrased neutrally? If your team was described as “lazy” and their work as “shoddy,” would that make you more or less likely to read a thread in detail? Naturally, true professionals are able to ignore hype and focus on the salient details — but personally, I prefer to aim to make it as easy as possible for ANet to want to follow up, rather than add more barriers.

John Smith: “you should kill monsters, because killing monsters is awesome.”

Shatterer Issue

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Posted by: Inculpatus cedo.9234

Inculpatus cedo.9234

Be aware, using the in-game Bug Report, as stated on said report’s window, will not engender a response from the Team.

If you desire an individualized response, you can submit a ticket to the CS Team. (It may be some time before receiving a response, as the Team is somewhat overwhelmed currently.)

Good luck.