Ship of Sorrows

Ship of Sorrows

in Bugs: Game, Forum, Website

Posted by: Leablo.2651

Leablo.2651

This is obviously one of the most broken areas in the entire game. The enemies aggro and clip through walls and floors/ceilings. Your own aoes and bouncing shots will do the same to hit (and aggro) enemies that you don’t have any LOS to. Even when the enemies aren’t coming through the walls, half the time their pathing is bugged and they just swim aimlessly back and forth, meanwhile keeping the player in combat for much longer periods than they should (enemies that got hit on the other side of a wall and manage not to clip through it will also keep you in combat until they reset). To top it off, there seems to be intentionally high mob density here so that you are frequently forced to fight 2-3 at a time, including veterans, and plus or minus other mobs coming through the walls. If I didn’t know better I might think that the devs were trolling.

It’s bad enough that such broken content was even allowed to ship in this state, but to add insult to injury someone thought it was a great idea to make this one of the required locations for unlocking a XIII trait. I’m just flabbergasted that Anet would want to force players to see how broken some of the content in this game is. I really shouldn’t have had to post this at all since it clearly has the attention of whichever developer thought that broken content made for a good challenge. You guys are falling into the bad design traps of other MMOs: “Just bring more people.”

For the record, I’ve completed the trait unlock on 2 characters using 2 attempts each, so it’s not that I find that the content to be too hard. That is not relevant to the issue, which is that the content is plainly broken and is more cheap than difficult as a result.