Shrapnel mine isn't working most of the time

Shrapnel mine isn't working most of the time

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Posted by: Nay of the Ether.8913

Nay of the Ether.8913

About 85% of the time the charr racial skill, shrapnel mine, hasn’t been working when thrown right on top of the enemies. So far I haven’t noticed it failing to work if they walk over it after you throw it away from them, but others have said it bugs then too occasionally. I’ve only tested this on my engineer so far, but being a racial skill it should be easy enough to duplicate on any class. I can force it to duplicate a good bit of the time.

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Shrapnel mine isn't working most of the time

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Posted by: Bigoak.3270

Bigoak.3270

Confirmed with my Engineer. Throwing the shrapnel mine on top of foes used to make the mine explode on impact. Now it no longer goes off unless they way over it. If the foe attackes you, but does not move, the mine does not go off.

Shrapnel mine isn't working most of the time

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Posted by: Zefram.8945

Zefram.8945

Hi, i just got very confused to day resuming my Necromancer and i loved to ge with the shrapnel, but for some reason it does not work anymore like it used to be.

I am pretty upset because in this state its almost useless. WTH happened ?

Any information about this?

Truth is the average of all points of view.

Shrapnel mine isn't working most of the time

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Posted by: Ambrecombe.4398

Ambrecombe.4398

A-net stealth patched schrapnel mine a while ago (last profession revamp if I remember), now instead of getting 1 bleed and 5sec cripple when the target walks on it or deal double damage, 2 bleeds and 10sec cripple when you throw it at a target, it will only detonate if the target walks on the outer circle instead dealing 2 bleeds and 5sec cripple.

I know it sucks when you are used to throw it like a grenade…

(edited by Ambrecombe.4398)