Sigil of Stat Stacks and Vengance Mob Issues

Sigil of Stat Stacks and Vengance Mob Issues

in Bugs: Game, Forum, Website

Posted by: Talonblaze.3175

Talonblaze.3175

I’ve noticed with the patches recently that have made mobs no longer able to Rally off any that don’t grant XP also affect a few other things that weren’t directly written in the patch notes, along with an issue regarding the Warrior trait Vengance.

Any mobs that don’t grant XP also don’t grant stacks of stats from sigils. Given that in dungeons and especially in story mode, so ALOT of mobs become a notable issue trying to gain the stacks up. Especially when they reset every time you enter a new area. A prime example is the Claw Island storyline, chalk full of mobs, some rather tough to kill and no reward is yielded. XP or Sigil stacks. Tough luck I suppose?

Also, Vengeance has the same problem. Killing any mob, regardless of how difficult will not keep you up if it doesn’t grant XP. Given it was already inconsistent when it DID, this makes an already unreliable trait worse than lending your drug buddy $100 and expecting it to be paid back.

Can there be a fix for this? I can understand easy 2 hit kill mobs not doing so, but when you are swarmed and it takes quite a ton of hits to an enemy mob and your fighting to survive and none of them will give you any benefit, it gets frustrating.

I’m sure there’s other abilities affected by this change, most likely any involving ‘kill a foe’ like conditions. But these are the ones I’ve noticed a fair bit and often.

Duty is heavier than death.