Sigil stack lost upon entering water?
In effect, when you enter the water, you are unequipping your weapon sets.
It’s possible this was an oversight by ANet or they never intended stacks build on land to be available in the water (and vice versa).
Is this good for the game? I have mixed feelings. The idea is that you shouldn’t be able to use a stacking sigil and then also use a guaranteed bonus on top of that; that’s what they tried to change with the last update.
But this presents a problem in WvW, where there is hardly any water combat, but a ton of times when you drop into the water for 20 seconds (or less). So I’d like to see your character separate your land-built stacks from water-built ones — when you switch back/forth, you return to the status you had before changing combat modes.
yea they should do something,, not that its a big deal for me to buy sigils for my weapons. But when just running around in a pve zone and you run into a water to take a 5 sec swim. It is kinda silly
yea they should do something,, not that its a big deal for me to buy sigils for my weapons. But when just running around in a pve zone and you run into a water to take a 5 sec swim. It is kinda silly
Yeah, it’s definitely annoying.
The same thing happens to Mesmer mantras and Necro minions: if you don’t have the same skill equipped for land and water, you lose them when you change combat modes, too.