Sigil stacks after last patch

Sigil stacks after last patch

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Posted by: Bau Bau.7389

Bau Bau.7389

This is something I noticed on Sigil of Bloodlust after the last patch.

On my necromancer I have a Sigil of Bloodlust on both staff and dagger. Before last patch, when the stacks were activated on one weapon they stopped when swapping weapon set (which was normal).

However, after the last patch, when the stacks start on one weapon they continue to go on upon swapping weapon set. I can start the stacks on staff, swap to dagger, and the stacks will continue to go up.

I like it! However, I did not find it mentioned anywhere or maybe I just missed it.
Is it a bug or is it part of the upcoming updates?

(edited by Bau Bau.7389)

Sigil stacks after last patch

in Bugs: Game, Forum, Website

Posted by: Beldin.5498

Beldin.5498

Why should they stop to go up if you have one in both sets ?
If that was happening before then this is only a bugfix in my eyes.

EVERY MMO is awesome until it is released then its unfinished. A month after release it just sucks.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.

Sigil stacks after last patch

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Posted by: Xyonon.3987

Xyonon.3987

It seems you may have had 2 different sigils of bloodlust. If the staff has a +7 and the dagger a +10, then the dagger won’t increase after the first staff kill. However with the SAME sigil they will.

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Sigil stacks after last patch

in Bugs: Game, Forum, Website

Posted by: Bau Bau.7389

Bau Bau.7389

It seems you may have had 2 different sigils of bloodlust.

I expected two different sigils of the same type (superior and major) would have done that, so I was careful to buy and equip the same one for both weapons. I bought form the trade-post two superior sigils of bloodlust a couple months ago. When I saw they were not stacking I thought “Dang! I burnt 7 golds for a second sigil!”

I kept them on anyway and, suddenly, they start working just after last patch (and I use my necromancer as main character in dungeons every day).

I have no complains about it, of course. Just wanted to be sure it was intended or not.
If it was a bug, I am glad it was fixed… now it is so much faster then before building stacks :P