Sigils that activate on crit

Sigils that activate on crit

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Posted by: War Mourner.5168

War Mourner.5168

Sigils that activate on crit share a cool down, that is: if you proc with sigil A, sigil B will not activate until the cool down of sigil A has expired. This is all well and good, except for the case of crit sigils that do not have a cool down, namely the sigl of strength and frailty.

These sigils will not activate if another crit sigil is on cool down, despite the fact that they do not have cool downs of their own. So there are a few questions I have to ask here

1: Are these two sigils supposed to be effected by the cool down of other sigils?

2: Do these sigils in fact have cool downs of their own, but not stated in the description, such as the sigil of earth, and if so, what is the cool down? (this would render question 1 moot, as they would not be different from the other crit sigils, and it would merely be a description problem.)

3: Are sigils even supposed to use a shared cool down? I don’t see any real reason for them to do so, but if it’s a design choice it would be good to actually know from a dev. (if it is in fact unintended, then this would also make question 1 moot.)

On a related note, while testing this bug, I found that if you have two steady weapons, both with crit sigils, the off hand sigil will never activate, but if the primary weapon sigil is not a crit sigil (say a sigil of force) it will activate as normal. I’m not sure if this is intended or not.

Sigils that activate on crit

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Posted by: War Mourner.5168

War Mourner.5168

fifteen character bump.

Sigils that activate on crit

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Posted by: Isabis.9561

Isabis.9561

I noticed this as well and actually made a thread about it yesterday: https://forum-en.gw2archive.eu/forum/support/bugs/Sigil-of-Purity-makes-other-sigil-s-not-work/first#post349512

It’s a pretty major bug imo.

Sigils that activate on crit

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Posted by: Angryjanitor.5940

Angryjanitor.5940

I found the same issue except with on swap sigils.

I’m using sigil of hydromancy, which freezes when you switch weapons and sigil of energy which gives you 50% endurance. I have the hydro in my main hand sword and sigil of energy in my shield. Now the energy sigil in my shield no longer works because I believe they share a 9 second cooldown.

Sigils that activate on crit

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Posted by: Spleen.7836

Spleen.7836

I made a thread similar too. It seems all sigils have a cooldown, even when not stated. Anet should either remove cooldown or clearly show it on tooltips,either for sigils and traits.
I’m wondering if the fact you can’t trigger a critical effect on more than one opponent because of the cooldown is intended too. I though cooldown was here to prevent mass condition stacking on one target, not sure it should prevent us from trigger it on multiple target.

Sigils that activate on crit

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Posted by: Shintai.5618

Shintai.5618

Some sigils doesnt work at all on some weapons. Other got shared colddown like fire and air for example. Sigils dont stack either.

Sigils that activate on crit

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Posted by: War Mourner.5168

War Mourner.5168

The same crit sigils do stack as far as I can tell, it’s just basic probability, so lets say a sigil has a 30% proc chance, if you have two of them, it’s a 51% chance. 30% chance for the first to proc, leaving a remaining 70%, 30% of which is 21%. 30 + 21 = 51% chance.

Sigils that activate on crit

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Posted by: Shintai.5618

Shintai.5618

The same crit sigils do stack as far as I can tell, it’s just basic probability, so lets say a sigil has a 30% proc chance, if you have two of them, it’s a 51% chance. 30% chance for the first to proc, leaving a remaining 70%, 30% of which is 21%. 30 + 21 = 51% chance.

Wrong.

What happens is one sigil procs on mainhand skill, other sigil procs on offhand skill. And if they share colddown…

Sigils that activate on crit

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Posted by: War Mourner.5168

War Mourner.5168

shintai have you even tested this? It doesn’t matter which weapon they are on, they will proc regardless.

Sigils that activate on crit

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Posted by: Pirate.4631

Pirate.4631

All on crit/hit and on swap sigils share an internal cooldown.

Wasn’t like that in the earlier betas, but I think form BWE3 onwards it was.

I think it was an intentional decision so that 2 one handed weapons didn’t have such a major advantage over a 2handed weapon.