Sigils that activate on crit
fifteen character bump.
I noticed this as well and actually made a thread about it yesterday: https://forum-en.gw2archive.eu/forum/support/bugs/Sigil-of-Purity-makes-other-sigil-s-not-work/first#post349512
It’s a pretty major bug imo.
I found the same issue except with on swap sigils.
I’m using sigil of hydromancy, which freezes when you switch weapons and sigil of energy which gives you 50% endurance. I have the hydro in my main hand sword and sigil of energy in my shield. Now the energy sigil in my shield no longer works because I believe they share a 9 second cooldown.
I made a thread similar too. It seems all sigils have a cooldown, even when not stated. Anet should either remove cooldown or clearly show it on tooltips,either for sigils and traits.
I’m wondering if the fact you can’t trigger a critical effect on more than one opponent because of the cooldown is intended too. I though cooldown was here to prevent mass condition stacking on one target, not sure it should prevent us from trigger it on multiple target.
Some sigils doesnt work at all on some weapons. Other got shared colddown like fire and air for example. Sigils dont stack either.
The same crit sigils do stack as far as I can tell, it’s just basic probability, so lets say a sigil has a 30% proc chance, if you have two of them, it’s a 51% chance. 30% chance for the first to proc, leaving a remaining 70%, 30% of which is 21%. 30 + 21 = 51% chance.
The same crit sigils do stack as far as I can tell, it’s just basic probability, so lets say a sigil has a 30% proc chance, if you have two of them, it’s a 51% chance. 30% chance for the first to proc, leaving a remaining 70%, 30% of which is 21%. 30 + 21 = 51% chance.
Wrong.
What happens is one sigil procs on mainhand skill, other sigil procs on offhand skill. And if they share colddown…
shintai have you even tested this? It doesn’t matter which weapon they are on, they will proc regardless.
All on crit/hit and on swap sigils share an internal cooldown.
Wasn’t like that in the earlier betas, but I think form BWE3 onwards it was.
I think it was an intentional decision so that 2 one handed weapons didn’t have such a major advantage over a 2handed weapon.